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Novosti iz sveta video-igara

Started by ridiculus, 25-04-2009, 05:53:06

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Meho Krljic

Nego, zabavan članak o valveu u NYT

Quote
THIS is no Xbox 360 or PlayStation 3.
Every way I look, the scene shifts, the battle unfolds. I have a crazy contraption strapped to my head: a boxy set of goggles that looks like a 22nd-century version of a View-Master. It immerses me in a virtual world. I whirl one way and see zombies preparing to snack on my flesh. I turn another and wonder what fresh hell awaits.
Behold the future of video games. Or at least the future as envisioned by a bunch of gamers, programmers, tinkers and dreamers at the Valve Corporation here. This is the uncorporate company that brought us the Half-Life series, the hugely influential first-person shooter game.
The Valve guys aren't done yet. Founded 16 years ago by a couple of refugees from Microsoft, Valve makes games that wild-eyed fans play until their thumbs hurt and dawn jabs through the curtains. But what really makes Valve stand out is its foresight on technology.
A decade ago, long before every media executive figured out that downloading was the future, Valve started an online service, Steam. It has since become for games what iTunes is to music — a huge online distributor, in its case one with more than 40 million active users and that, by some estimates, accounts for about 70 percent of the PC games bought and downloaded from the Web. Through Steam, Valve effectively collects a toll on other companies' online game sales, in addition to making money from selling its own products.
On Monday, the company will begin a public test of a new television-friendly interface, Big Picture, for buying Steam games and playing them on computers in the living room.
"They're on the cutting edge of the future of this industry," says Peter Moore, the chief operating officer of Electronic Arts, a big games publisher that is both a Valve competitor and partner.
Now Valve executives think they may be onto the next big thing in games: wearable computing. The goggles I'm wearing — reminiscent of the ones Google recently unveiled to much hoopla — could unlock new game-playing opportunities. This technology could let players lose themselves inside a virtual reality and, eventually, blend games with their views of the physical world.
It's one thing if a bottomless money well like Google wants to sink its profits into Project Glass, its own wearable-computing initiative. But for a 300-person software company like Valve, developing eyeball computers seems an absurdly ambitious — some say foolish — enterprise.
Valve's exploration of new forms of game hardware comes as the PC, the device on which it has depended for much of its history, is changing in ways that could undermine its business. With a new PC operating system, Windows 8, coming out in October, Microsoft will start its own online marketplace for distributing software, including games. The move could take some of the, well, steam out of Steam.
Valve fosters unorthodox thinking through a corporate culture unusual even by the quirky standards of technology companies. While many start-ups pay lip service to flat organizational structures, Valve emphasizes that its workplace is truly "boss-less."
"We don't have any management, and nobody 'reports to' anybody else," reads Valve's handbook for new employees, which generated buzz this year when it leaked onto the Web.
Forget silly-sounding Silicon Valley job titles like code jedi or chief listener. Valve has no formal titles. The few employees who've put titles on business cards do so to satisfy outsiders apprehensive about working with people without labels. The same applies to Gabe Newell, one of Valve's founders.
"I think he's technically the C.E.O., but it's funny that I'm not even sure of that," says Greg Coomer, a designer and artist who was one of Valve's first employees. (For the record, Mr. Newell is technically Valve's chief executive.)
To spur creativity, Google management created the concept of "20 percent time," the portion of employees' schedules that they could commit to entirely self-directed projects. At Valve, it's more like 100 percent time. New employees aren't even told where to work in the company. Instead, they are expected to decide on their own where they can contribute most. Many desks at Valve are on wheels. After figuring out what they want to do, workers simply push their desks over to the group they want to join.
A few years ago, a Valve hire who had worked in special effects in Hollywood balked at wheeling his desk. The news reached Mr. Newell, who promptly picked up the desk himself and carried it to the new location, to the new employee's embarrassment.
The man, whom Valve declined to name, is no longer with the company.
In an interview in a conference room at Valve's headquarters, Mr. Newell says that relatively few people have left Valve over the years. When they do, it's often because a sick parent needs help. In one case, Valve moved an employee's parents to the Seattle area, where one of them was also able to receive better cancer treatment.
"I get freaked out any time one person leaves," says Mr. Newell, a bearded bear of a man with John Lennon-style glasses. "It seems like a bug in the system."
THE company has been among its industry's leaders in engaging its audience. Valve won credibility early on with gamers by not merely tolerating the modification, or "modding," of its games with players' own creations but encouraging it.
The consistent originality of its games, too, has resonated with players. Portal 2 is a brainteaser that hinges on a mysterious weapon called a portal gun that a player can use to open entrances through walls, floors and ceilings, along with corresponding exits somewhere else. Players can use the gun to propel themselves across a chasm by jumping vertically into a hole and out a portal position on a wall.
The game has inspired an amusing string of fan videos in which gamers use homemade portal guns, and a dose of special effects, to cross a busy street and jump through walls of their homes.
Valve's teams, dedicated to games and other projects, are clustered in open spaces around the five floors of the skyscraper the company occupies in this city, across Lake Washington from Seattle. Vintage pinball machines are arrayed around its corridors, and doors throughout its offices are etched with tributes to Team Fortress, a Valve game that features an evil virtual corporation that hates its customers and sells them inferior products.
"Mann Co. We sell products and get in fights," reads the sign on the door in Valve's lobby.
Valve has an eclectic work force. The company became interested in hiring one artist only after learning that his pastime was spray-painting graffiti art in Britain. It recently hired Leslie Redd, a school administrator, to lead an effort to use "Portal" to teach physics and other subjects in schools by offering a more engaging way to present ideas like escape velocity. Ms. Redd said that more than 2,000 teachers worldwide had registered to use the game in classes.
This year, Mr. Newell hired Yanis Varoufakis, a Greek economist, after being impressed with Mr. Varoufakis's personal blog, which he fills with commentary on the European financial crisis. Mr. Varoufakis, who had never heard of Valve and is not a gamer, is studying the workings of the virtual economies of Valve games, in which players can barter and sell items like hats and armor. He said he was drawn to the job partly by Valve's "completely anti-authoritarian" culture that, to his surprise, seemed to be working.
"What does Valve have to add to our perception of the evolution of corporate structures in the future?" he said in a Skype interview from the Greek island of Aegina. "Let's face it, the current state of that culture leaves a lot to be desired."
Valve's most striking recruiting campaign is a recent move to establish a hardware group to develop technologies that can enhance the playing of games. The company posted a job listing for an industrial designer, hinting that it planned to get into the computer business itself. "We're frustrated by the lack of innovation in the computer hardware space, though, so we're jumping in," the listing read. "Even basic input, the keyboard and mouse, haven't really changed in any meaningful way over the years."
Valve also recruited Jeri Ellsworth, an inventor and self-taught chip designer, whose pinball machines decorate Valve's offices. Ms. Ellsworth recently gave a tour of Valve's hardware laboratory, proudly showing off 3-D printers, a laser cutter and other industrial tools used to cobble together hardware prototypes. While interviewing for the job, she said, she was dubious about Valve's interest in hardware.
"At one point, I said a hardware lab could be very expensive, it could be like a million dollars," she recalled. "Gabe said, 'That's it?' "
A DRIVING force behind Valve's most far-out hardware project, wearable computing, is being led by Michael Abrash, a veteran of technology and game companies who helped Valve get off the ground in the 1990s by licensing its important game software from his employer at the time, Id Software. To Mr. Abrash, glasses that project games in front of players' eyes are an obvious next step from today's versions of wearable computers, smartphones and tablets.
While Google's glasses will display texts and video conferences, Valve has greater technical challenges to overcome with augmented-reality games. It has to figure out how to keep stable an image of a virtual object (say, a billboard) that is meant to be attached to a real-world object (the side of a building) while a player moves around. Otherwise, the illusion would be shattered.
Mr. Abrash said glasses capable of credible augmented-reality games could be three to five years away, though he said virtual reality glasses would arrive sooner. He said Valve hadn't decided whether it would make glasses itself. But its ultimate goal is to share its designs freely so other hardware companies can make glasses, too.
"Gabe has a saying, which is, 'We will do what we need to do,' " Mr. Abrash says. "We don't particularly want to be a company that makes hardware in large quantities. It's not what we do."
Mr. Moore of Electronic Arts doubts that wearable-computing projects championed by the likes of Mr. Newell and Sergey Brin of Google will connect with the mainstream. "It's appealing to them because they live in that outer fringe of I.Q. and money," he says.
Mr. Newell's technology vision is one reason that his comments this summer about Windows 8, which he called a "catastrophe for everyone in the PC space," caused such an industry stir. He elaborated on some of his concerns more recently, saying he was troubled by a trend in computing toward devices that are less open to developers like Valve than they used to be. Apple kicked off the shift with its App Store for iOS devices, through which Apple controls the distribution of software that people can install on their iPhones and iPads, and takes a cut of the proceeds as well.
Mr. Newell concedes that this approach has been successful for Apple. He says, however, that he is concerned that Microsoft is taking a similar approach for Windows 8 applications, which will need to be distributed through a Microsoft app store if they take advantage of the most modern features in the operating system. Valve worries that Microsoft's control will undermine Steam on Windows 8 by creating a bottleneck for updates to games.
"We would say to Microsoft, we understand all these frustrations about the challenges to your business," he said. "But trying to copy Apple will accelerate, not slow, Microsoft's decline."
Mark Martin, a spokesman for Microsoft, declined to comment.
SOME game executives say it's ironic that such concerns come from Valve, which has become a gatekeeper with Steam. Last year, the company had a dust-up with Electronic Arts over Steam's policy of taking a cut of all revenue generated from a game, like the sale of virtual goods, even after a player has bought the game. As a result, E.A. is not selling a number of its latest games through Steam.
Valve says that without such a policy, developers could easily game the Steam system by making all their software free and charging consumers for additional content later. It is worth pointing out, too, that E.A. last year began competing directly against Steam by starting its own online game store, Origin.
Valve can do without many formalities of a traditional company because it's privately held and controlled by Mr. Newell. He and Mike Harrington, who is no longer with the company, founded Valve in 1996 with the wealth they accumulated in Microsoft's early days. The company has never raised money from outside investors, so it is under no external pressure to sell itself or go public.
Not that Mr. Newell hasn't had opportunities to sell out. Valve has been pursued over the years by Electronic Arts, which would very likely have valued Valve at well over $1 billion had the talks progressed that far, said two people with knowledge of the discussion who spoke on condition of anonymity because the talks were private.
Although Valve's finances are private, Michael Pachter, an analyst at Wedbush Securities, estimates that the company could be worth around $2.5 billion today.
Mr. Newell said that there was a better chance that Valve would "disintegrate," its independent-minded workers scattering, than that it would ever be sold.
"It's way more likely we would head in that direction than say, 'Let's find some giant company that wants to cash us out and wait two or three years to have our employment agreements terminate,' " he says.


Meho Krljic





Meho Krljic

Ako vam još nije dosta nezavisnih igara, za koji dan se otvara web prodavnica IndieGameStand na kojoj će svaka četiri dana biti predstavljana nova igra koju ćete u tom periodu moći da platite koliko hoćete. Registrujte se pre 26. Septembra da dobijete igru Chester na poklon.

Father Jape

Adam Smith je malo igrao X-COM novi:

http://www.rockpapershotgun.com/2012/09/13/hands-on-forty-hours-with-xcom/

QuoteWhen I wrote about Crusader Kings II back near the beginning of the year, I said this: "If it doesn't wind up being among my very favourite games of the year, spectacular things will occur in the next ten months." Well, CK II will still be up there, but XCOM really is something spectacular. With all the burden of expectation and doubt, it manages to be both a hugely respectful reimagining and, all ties ignored, one of the best turn-based tactical games I've played in, well, forever.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Što je najgore, priorderi na Steamu, ako ih ima dovoljno, otključavaju različite kategorije nagrada za priorderaše... Kako odoleti?

Meho Krljic

Quote from: Meho Krljic on 13-09-2012, 16:35:25
Što je najgore, priorderi na Steamu, ako ih ima dovoljno, otključavaju različite kategorije nagrada za priorderaše... Kako odoleti?

Naravno, nisam odoleo. X-Com je priorderovan  :oops: :oops: :oops: I jebote, istog dana izlazi i Dishonored. Biće napeto.

Melkor

Igracemo poklonjenu Civilizaciju.
"Realism is a literary technique no longer adequate for the purpose of representing reality."

Meho Krljic

Ali već je imamo. A to je u trećem nivou nagrada, ko zna da li će doći uopšte do njega... No, ja već razmišljam kome da je poklonim, pošto imam i Steam verziju i fizički kolektrz edišn.  :oops:

Melkor

Isto. Moracu da se sprijateljim s nekim na tom steamu.
"Realism is a literary technique no longer adequate for the purpose of representing reality."

Father Jape

Ako se sprijateljiš sa Mehom, pre ili kasnije će ti kupiti neku igru. <3
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Melkor

Znam, zato sam to i izbegavao do sada. Mislis li da bih mogao da mu poklonim Civ pa nek ima 3, nece se bace?!
"Realism is a literary technique no longer adequate for the purpose of representing reality."

Meho Krljic

Mislim da ne možeš da pokloniš nekom igru koju već ima  :lol:

Tex Murphy

Quote from: Melkor on 13-09-2012, 22:23:22
Isto. Moracu da se sprijateljim s nekim na tom steamu.

Спријатељи се са мном!
Genetski četnik

Novi smakosvjetovni blog!

дејан

а можеш и са мном!
...barcode never lies
FLA

Meho Krljic

Pošto se sad zna datum izlaska i cena Wii U konzole, kreće artiljerijska priprema. Novi trejler za reklo bi se sjajnu Platinumovu RTS/akcionu igru koja je zvanično nazvana Wonderful 101

The Wonderful 101 Trailer - Wii U - Nintendo

Takođe, oh, BAJONETA 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Platinum FTW!!!

Wii U - Bayonetta 2 Trailer

Pošto su dve nove Platinumove igre Wii U ekskluziva, ova konzola je postala Day 1 kupovina za mene  :oops:

Perin

Ali, ali, ali....da li to znači da draga mi BAJONETA neće doći za Xbox?  :cry:

Meho Krljic

Pa... male su šanse. Mislim, pošto će izdavač biti Nintendo. Doduše, Platinum drže prava na IP, dakle nije nemoguće da posle godinu ili dve dođe i na Xbox/ Playstation u nekoj Ultimate ili Sigma ili tako nekoj verziji.

Melkor

Quote from: Harvester on 14-09-2012, 01:16:26
Спријатељи се са мном!

Quote from: дејан on 14-09-2012, 03:03:54
а можеш и са мном!

\o/ imam prijatelje (telekom)

na steamu sam vanjilica.
"Realism is a literary technique no longer adequate for the purpose of representing reality."

дејан

...barcode never lies
FLA

Father Jape

Ja sam Fatherjape. Ja mislim...
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Quote from: Father Jape on 14-09-2012, 16:50:55
Ja sam Fatherjape. Ja mislim...

Jesi. I upravo si kupio DXHR!!!!!

Ja sam babajela.

Father Jape

Da! Bio je na popustu! A ja ga još nisam igrao. Pa reko, evo prilike da ispadnem upstanding citizen.

A inače, tek sam pre neki dan instalirao ona dva mini JRPGa koja si mi poklonio.  :oops: Simpatični su.  :lol:
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Ma, naravno da jesu!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

дејан

све ћу да вас додам!!!!
...barcode never lies
FLA

Meho Krljic

Obsidian je otkrio misteriozni RPG koji su najavljivali danima. Zvaće se Eternity, biće potpuno originalan IP, sa jakim uticajima igara na kojima su autori radili (Dakle, Baldur's Gate, Icewind Dale, Torment itd.) i Kikstarter je VEĆ prebacio milijun i sto koliko je traženo. No, možete i dalje pledžovati (ja jesam) jer postoje i dodatni targeti sa novim mogućnostima:

http://www.kickstarter.com/projects/obsidian/project-eternity

Nepotrebno je reći: uzbuđen sam. Seksualno. Alpha Protocol je posrnuo jer je pokušao da bude niskobudžetni Mes Efekt, ali Eternity će bit IZOMETRIJSKA igra, dakle, fokus neće biti na tehnologiji nego na dizajnu igranja!!!!!


Perin


Uh oh, Dragon Age 3 najavljen i zvaće se DA 3: Inquisition.

Najzanimljiviji deo:

QuoteRecently, I said that we didn't want to talk about Dragon Age III unless we had something to show. I'm trying to stick to that plan and won't be revealing much today. That said, a lot of information and rumors have surfaced recently and we don't want to hide from them. There are a BUNCH of things that I really want to share with you but I want to do this right, and doing it right requires some more time.

So here's what I can confirm for now:

The next game will be called Dragon Age III: Inquisition.
We won't be talking about the story of the game today. Though you can make some guesses from the title.
This game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It's composed of both experienced BioWare veterans and talented new developers.
We are working on a new engine which we believe will allow us to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization. At PAX East, we talked about armor and followers... Yeah, that kind of customization. We've started with Frostbite 2 from DICE as a foundation to accomplish this.

Meho Krljic

Bah, dakle, next gen naslov?? Znajući EA strategiju, biće onlajn orijentisana sa pripremljenim free to play modelom u zasedi  :lol:

Perin

Quote from: Meho Krljic on 17-09-2012, 19:26:48
Bah, dakle, next gen naslov?? Znajući EA strategiju, biće onlajn orijentisana sa pripremljenim free to play modelom u zasedi  :lol:

Ne bi me čudilo.

BioWare je jedin firma koja u meni izaziva navalu mržnje i ljubavi u isto vreme :lol:

Meho Krljic

U poslednje vreme kod mene preovladava mržnja ali ja sam star, ogorčen čovek koji još prikuplja snagu volje da zaigra Mass Effect 3...

Meho Krljic

Quote from: Perin on 17-09-2012, 18:41:20

Uh oh, Dragon Age 3 najavljen i zvaće se DA 3: Inquisition.

Najzanimljiviji deo:

QuoteRecently, I said that we didn't want to talk about Dragon Age III unless we had something to show. I'm trying to stick to that plan and won't be revealing much today. That said, a lot of information and rumors have surfaced recently and we don't want to hide from them. There are a BUNCH of things that I really want to share with you but I want to do this right, and doing it right requires some more time.

So here's what I can confirm for now:

The next game will be called Dragon Age III: Inquisition.
We won't be talking about the story of the game today. Though you can make some guesses from the title.
This game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It's composed of both experienced BioWare veterans and talented new developers.
We are working on a new engine which we believe will allow us to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization. At PAX East, we talked about armor and followers... Yeah, that kind of customization. We've started with Frostbite 2 from DICE as a foundation to accomplish this.

Malo dodatnih detalja


QuoteThe empire of Orlais is riven by civil war; the Chantry is divided; the Templar order has broken away; the Mage circles have rebelled. Some unseen force is manipulating events, bringing about disorder and destruction. Out of this confusion emerges The Inquisition." According to that leak, you'll play as the leader of the Inquisition and can make your character "a rogue, warrior or mage and set up your crew from up to ten complex companions to lead them against those who attack you by systematically spying on, revealing and destroying them.

Meho Krljic

Nego, jeste li spremni na spinof Angry Birds: Bad Piggies?

Bad Piggies - Gameplay Trailer

Meho Krljic

Ooooooooooh, trejler za Shin Megami Tensei 4!!!!!!!!!!!!!!! Prošlo je.. skoro deset godina!!! AAAAAAAAAAAARGH!

『真・女神転生IV』セカンドトレーラー

Father Jape

http://www.gamasutra.com/view/news/177892/BioWares_founding_doctors_have_resigned.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29#.UFjGQa6R7iw

QuoteDoctors Ray Muzyka and Greg Zeschuk, who were instrumental in the development of well-respected titles including Mass Effect, Baldur's Gate, Neverwinter Nights, Dragon Age and Star Wars: Knights of the Old Republic, have "announced they are retiring from BioWare,"
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Dakle, Dragon Age, Mass Effect i SWTOR su i njih smorili kao i nas? Nije nelogično!

Meho Krljic

Posle najave da doktori odlaze iz BioWarea, studio je i najavio novu Mass Effect igru (ali bez Šeparda, naravno) dakle, muža se nastavlja ez južual. Ovaj strip bi se mogao pokazati kao proročanstvo:



Meho Krljic

Novi trejler za Metal Gear Rising: Revengeance strejt iz Tokija

Metal Gear Rising: Revengeance - Story Trailer - TGS 2012

Meho Krljic

Nova igra Keiđija Inafunea, Yaiba je, pokazalo se, nova epizoda u Ninja Gaiden serijalu

Yaiba: Ninja Gaiden Z - Debut Trailer Tokyo Game Show 2012 - PS3 / Xbox 360 / Wii U

Meho Krljic

State of Deacy je nadolazeća zombi igra u kojoj ima strategije i menadžmenta bar koliko i akcije, čini se. Autori vele da se ne radi samo o preživljavanju zombi apokalipse već o rekonstrukciji društva! Detaljnije na Jurogejmeru

State of Decay

Perin

Torchlight 2 se pojavio danas na steamu. 19 jevreja.

Meho Krljic

Pre nego što eksplodiramo od uzbuđenja, setimo se da Beteridžov zakon naslova veli da ako u naslovu postoji pitanje (na koje može da se odgovori sa "da" ili "ne"), odgovor je generalno "ne".

Is Half-Life 3 Open World and Coming After 2013? 
Quote
New Half-Life 3 rumors suggest that the game will allow players to explore an open world and will be released after 2013. A "reliable source" tells French site journaldugamer that Half-Life 3 has been "revived several times" and is now targeted for a release after next year. The source also suggests that, unlike its linear predecessors, Half-Life 3 will be an open-world game including quests and non-playable characters.
Development on Half-Life 3 has reportedly been "very chaotic," which the source points to for the delay. The game allegedly started as a "pure shooter" before moving toward puzzle solving and exploration-themed gameplay.
Half-Life 3 rumors have been flying lately, including word that it would appear at Gamescom (it didn't) and concept art supposedly Half-Life 2:Episode Three. Fans have been waiting for a new Half-Life for years now, picketing at Valve HQ and organizing protests on Steam.
We reached out to Valve for comment on the rumor, but they declined to say anything. For now, read our speculation about the next Half-Life, and be sure to try out the free Half-Life remake Black Mesa while you wait.


Meho Krljic

Trejler za Ace Attorney 5 me je potpuno raznežio

[Subbed] Ace Attorney 5 (逆転裁判5) - TGS 2012 Trailer

Feniks se vraća! A i 3DS grafika je prelepa. Oh, hajde, Kapkome, poraduj nas objavom datuma izlaska evropske verzije!!!

Meho Krljic

SEGA nas je poradovala objavljujući dva nova trejlera za Yakuza 5. U prvom se vidi svih pet gradova u kojima se igra događa (pored Tokija tu su Saporo, Nagoja, Fukuoka i Osaka) ali i plesna takmčenja u kojima Haruka učestvuje  :-| :-|  Tu je i lov na medvede, bejzbol i grafički redizajnirana minigra dejtovanja hostesa po barovima

『龍が如く5 夢、叶えし者』「ゲーム紹介編」

Drugi pokazuje uglavnom akciju

『龍が如く5 夢、叶えし者』「予告編」

Malo brine što još nema najava za zapadnu lokalizaciju igre  :(

Tex Murphy

QuoteAutori vele da se ne radi samo o preživljavanju zombi apokalipse već o rekonstrukciji društva!

How boring is that? Да је друштво иоле забавно, не бисмо га са таквом уживанцијом уништавали кроз разне апокалиптичне игре и филмове.
Genetski četnik

Novi smakosvjetovni blog!

Tex Murphy

Quote from: Meho Krljic on 21-09-2012, 11:38:40
Pre nego što eksplodiramo od uzbuđenja, setimo se da Beteridžov zakon naslova veli da ako u naslovu postoji pitanje (na koje može da se odgovori sa "da" ili "ne"), odgovor je generalno "ne".

Is Half-Life 3 Open World and Coming After 2013? 
Quote
New Half-Life 3 rumors suggest that the game will allow players to explore an open world and will be released after 2013. A "reliable source" tells French site journaldugamer that Half-Life 3 has been "revived several times" and is now targeted for a release after next year. The source also suggests that, unlike its linear predecessors, Half-Life 3 will be an open-world game including quests and non-playable characters.
Development on Half-Life 3 has reportedly been "very chaotic," which the source points to for the delay. The game allegedly started as a "pure shooter" before moving toward puzzle solving and exploration-themed gameplay.
Half-Life 3 rumors have been flying lately, including word that it would appear at Gamescom (it didn't) and concept art supposedly Half-Life 2:Episode Three. Fans have been waiting for a new Half-Life for years now, picketing at Valve HQ and organizing protests on Steam.
We reached out to Valve for comment on the rumor, but they declined to say anything. For now, read our speculation about the next Half-Life, and be sure to try out the free Half-Life remake Black Mesa while you wait.


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Quote from: Harvester on 21-09-2012, 14:53:45
QuoteAutori vele da se ne radi samo o preživljavanju zombi apokalipse već o rekonstrukciji društva!

How boring is that? Да је друштво иоле забавно, не бисмо га са таквом уживанцијом уништавали кроз разне апокалиптичне игре и филмове.

Ma ja moram da priznam da me zanima ideja da pored borbe protiv zombija imaš i deo koji se bavi menadžmentom resursa, ali i socijalnih odnosa u grupi...

U istom dahu, preporučujem ti da probaš Telltaleove igre rađene po The Walking Dead stripu/ seriji. Izašle su tri od pet (izlaze načelno jednom u mesec dana mada se desi i da malčice više prođe između nastavaka) i u pitanju su QTE/avanture sa ozbiljnom pričom i likovima. Mislim, ozbiljnom po tonu pre svega. Sam igrački deo je prilično jednostavan i banalan, ali prijaju.