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Novosti iz sveta video-igara

Started by ridiculus, 25-04-2009, 05:53:06

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Meho Krljic

Hm, pročitaćemo.

U međuvremenu, da po ko zna koji put kažem kako obožavam Kezu MakDonald. Divna žena, divno piše. Evo, kako, opisujući Nintendovu bleskastu E3 prezentaciju veli:

Quote
Nintendo is endearingly earnest about fun. Its developers come out and talk excitably about games in which you jump around bright, cheerful worlds collecting coins or bananas, or guide tiny plant-people around a garden, or race flying cars. They don't say meaningless things like "entertainment ecosystem" and "true next-generation engine"; they come across as people who make things rather than corporate robots removed from their charging stations to present for two minutes on a stage.

Meho Krljic

Nadam se da u Majkrosoftu obraćaju pažnju: Gamespot je sproveo twitter anketu po državama sa pitanjem šta je igračima draže: Xbox One ili Playstation 4. Rezultati su... konkluzivni:

http://uk.gamespot.com/twitter-battle/xbox-vs-ps4/

U ovom trenutku Microsoft ima 21 posto glasova, a Sony 79 procenata.

Naravno, KO ZNA, možda Microsoftu uspe da privuče drugu publiku, možda se ispostavi da su core gameri ipak kap u moru itd. Ali, za sada, sve izgleda kao potpun poraz biznis strategije i PR-a.

Meho Krljic

Znam da će sad da deluje kao da se ja radujem Majkrosoftovim nedaćama i potencijalnoj propasti Xbox One ali nije tako - ne mislim da bi nestanak konkurencije unapredio Sonyjevo ponašanje, a i umiranje Xboxa bi moglo da ima vrlo negativne efekte na igranje na Windowsu.

S druge strane, ne mogu a da se ne lupim po čelu kada Majkrosoftov Yusuf Mehdi, u odgovor na komentar da je Xbox One sto dolara skuplji od Playstation 4 (mada ćemo još videti kako će taj odnos cena stojati kada se konzole zaista i pojave) koristi maltene od reči do reči iste argumente kojima je Sony pre sedam-osam godina pravdao apsurdno preskupi Playstation 3.

Quote"It isn't just about price," he says. "It's about value. It's the value for the price. What I believe is we have incredible value for the price we're offering our system. And I think it's unmatched compared to other things."

Bukvalno, kao da slušam Kaza Hiraia iz 2006. godine.

QuoteI think when you look at what we put into the box � Cell, Blu-Ray, backwards compatibility, the ability to go online - I think it's a very compelling package for consumers," said Kaz Hirai, president and chief executive officer of Sony (Research) Computer Entertainment America. "The totality of what we bring to the table makes it a good value for consumers."

A sa desne strane Yahoova anketa, dakle, anketa među prevashodno američkim življem - dakle MSovom primarnom ciljnom grupom -  koja pokazuje prilično zabrinjavajuće rezultate:



Opet, sve je to sad rezultat još uvek usijane atmosfere posle e3 prezentacija, ima vremena do Božića da se strasti ohlade a Majkrosoft promisli o svojim politikama i nastupu...



Tex Murphy

А говоре ли ишта за љубитеље видео игара?
Genetski četnik

Novi smakosvjetovni blog!

Meho Krljic


Meho Krljic

Ali, ozbiljno, Majkrosoft kao da pokušava da ubije sopstvenu konzolu:



milan

To u stvari znaci da nista nece moci da se igra na XBoxu kod nas, zato sto nikad nece biti zvanicnih Majkrosoft uvoznika?

Meho Krljic

Ja pretpostavljam da će kad krene rollout, da se neke zemlje lampuju zajedno u nekakve provizorne regione. Kapiram da ćemo mi, Albanija, Makedonija, Crna Gora itd. biti jedan region, Slovenci, Hrvati, Mađari drugi itd. Ali to je bezumlje. Mislim, Majkrosoft uvodi samom sebi logistički haos da bi imao nekakvu dubioznu mogućnost direktnog mikromenadžmenta licenci koje nam daju. Ponoviću ono što sam napisao i u Gubljenju nevinosti: korporacija koja se užasava tržišta i konkurencije i pokušava da kontroliše svoju robu/ uslugu na ovom nivou je verovatno na dobrom putu da potone.

Iz iskustva sa Sonyjem znam koliko je ludački teško menidžovati licence po zemljama i regionima (pa tako neka igra izađe na PSNu za sve zemlje u okruženju, ali ne i za Dansku, ili Nemačku recimo), a to su eksterne licence koje ne zavise od vlasnika distributivne mreže. Sad na TO, Majkrosoft još uvodi i sopstvene podlicence u okviru te distributivne mreže. To je maltene izazivanje sudbine da te smrvi.


Meho Krljic

Major Nelson tvrdi da panici mesta nema i da će Xbox One igre i dalje moći da se igraju u budućnosti, kad Microsoft pogasi servere za autentifikaciju.

http://www.escapistmagazine.com/news/view/125064-Xbox-One-Games-Will-Still-be-Playable-When-Servers-Shut-Down

Meho Krljic



Tex Murphy

Ова прича помало смрдуцка по новинарском дебилизму. Надам се да ће се појавити још информација.
Genetski četnik

Novi smakosvjetovni blog!

Father Jape

Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Heh, dakle, prestao da se bavi novinarstvom. Dobro... drago mi je zbog svega što piše tu mada, valja biti oprezan. Jedna uspešna indie igra ne čini uspešnu karijeru.

Meho Krljic


Petronije

Ne sećam se da sam neku igru ovoliko iščekivao. Mislio sam da sam na neki način prerastao ili prevazišao to loženje i hajpovanje, ali jok. Čekam DSII i ložim se k`o Kartman kad je čekao Nintendo Wii.

Meho Krljic

Trejler za Hotline Miami 2: Wrong Number nam ne govori ništa radikalno novo, ali i ne mora:

Hotline Miami 2: Wrong Number - Teaser Trailer

QuoteWhat has changed this time around is the storytelling. Hotline 2 is set in the early '90s, and features multiple playable characters with deeper layers of fiction obscuring what's real and what isn't. There's a certain degree of meta-fiction in the sequel, as well. It primarily stars a group of "fans" attempting to recreate the events of the first game.

Meho Krljic

Majkrosoft je izgleda poslušao glas naroda  :lol:

Xbox One Will Not Require Internet, Restrict Used Games
Quote
Microsoft has changed its policies regarding Xbox One's internet requirements, used game restrictions and more.
Contrary to the details announced earlier this month, Microsoft has now confirmed news originally reported on Giant Bomb that Xbox One will not require an internet connection to play offline games or need to check in every 24 hours; instead, internet will only be required when initially setting up the console.
"After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again," Microsoft wrote. "There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360."
Like on Xbox 360, "playing disc based games will require that the disc be in the tray."
Xbox One will also no longer restrict used games, and will instead allow discs to be exchanged in the same way they are on Xbox 360. There will be no additional restrictions for trade-ins or lending games to friends. The system is also no longer be region locked and all downloaded games will function the same way whether your console is connected or not.
"Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback," Microsoft's Don Mattrick wrote. "I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world."
n addition to being available in retail stores, Xbox One games will still be available for download on day one and will be playable on any Xbox One console.
"These changes will impact some of the scenarios we previously announced for Xbox One," Mattrick noted. "The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold."
"We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity," Mattrick concluded. "While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds."
Microsoft's decision follows mass confusion following the announcement of Xbox One in May. At E3 last week, Sony announced similar policies for PlayStation 4, which will not require an internet connection or periodic authentication and does not restrict used games.

IGNov Kolin Morijarti ima trezven komentar na svom tviteru:

Quote
It shows a lack of vision, planning and leadership to reveal the policy, double-down on it, say how great it is, then change it. That's all.
— Colin Moriarty (@notaxation)
June 19, 2013

I još malo pojašnjenja: http://www.ign.com/articles/2013/06/19/xbox-one-will-require-day-one-update

Moram da kažem da, naravno, ovo dosta  govori o Majkrosoftovom integritetu i nedostatku osećaja za, jelte, povijesnu zbiljnost, ali to na stranu, lepo je videti da korporacija ipak reaguje na fidbek potrošača, na vreme i, reklo bi se, na pravi način.

Takođe, to znači da će Sony i Microsoft sada morati da se nadmeću kvalitetom sadržaja koji nude, fleksibilnim cenama i consumer-friendly dosetkama, štoje svakako dobro za igrače.

milan

Quote from: Petronije on 19-06-2013, 22:19:24
Ne sećam se da sam neku igru ovoliko iščekivao. Mislio sam da sam na neki način prerastao ili prevazišao to loženje i hajpovanje, ali jok. Čekam DSII i ložim se k`o Kartman kad je čekao Nintendo Wii.
I ja! I ja! I ja!  xcheers

Meho Krljic

Whoa! Final Fantasy XV trejler u kome se vidi gejmplej/  borba me je prijatno iznenadio:

FINAL FANTASY XV - Battle Gameplay First Look (E3 2013)


Meho Krljic


Meho Krljic

Šta ste kupili - kupili. Baldur's Gate Enhanced Edition više nije u prodaji. Možda će biti ponovo kad se razreše određene nejasnoće u vezi sa ugovornim odnosima...

Father Jape

Jim Sterling opleo:

http://www.destructoid.com/an-industry-that-needs-xbox-one-drm-is-a-failed-industry-256643.phtml

QuoteWhat is it people like Cliff Bleszinski always say to gamers? Oh right, it's a business!

Yeah, it's a business alright. You know what businesses are very good at doing? Failing. And if companies fail because they needed a console that inconvenienced consumers and imposed restrictions on other markets, well ... that's business for you.

Prove you deserve to survive. It's a business ... and that means you're not fucking entitled to your existence.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Ne da se ja sad razumem u biznis, ali valjda je intuitivno jasno da dobijanje monopola NE BI rezultiralo u pojeftinjenjima. Klifi Bi bi možda trebalo da porazmisli o onome što pričamo već izvesno vreme: da je sadašnji biznis-model definitivno polomljen, ali da bi nametanje monopola samo vodilo ka njegovoj perpetuaciji a ne ka rešavanju očiglednih problema.

Edit: Sterling kaže prelepim, jednostavnim rečima ono što sam ja nespretno pokušavao da kažem u poslednjem Gubljenju nevinosti:

QuoteMy God, do these companies love the fuck out of capitalism, but it seems that when capitalism comes to collect, when the flip-side of the system's benefits come to bite them on the ass, they try their best to run away from it.

Meho Krljic

Hmmm... Ovaj spinof XCOMa u kome se akcija u realnom vremenu ne izgleda tako loše u ovom trejleru (osim što je grafika krš, ali meni to ne smeta):

The Bureau: XCOM Declassified - "Battle Focus"


Perin

Quote from: Meho Krljic on 21-06-2013, 15:28:02
Hmmm... Ovaj spinof XCOMa u kome se akcija u realnom vremenu ne izgleda tako loše u ovom trejleru (osim što je grafika krš, ali meni to ne smeta):

The Bureau: XCOM Declassified - "Battle Focus"


Hm, čak bih rekao da mi se ovaj koncept borbe više sviđa nego u XC Enemy Unknown.  :|

Meho Krljic

Nego, u Julu izlazi The Walking Dead 400 Days, koji je DLC dodatak prvoj sezoni i priprema nas za drugu sezonu koja stiže na jesen. Čisto da podsetimo zašto je ova igra (serijal) takav fenomen, evo videa na kome se vide četiri Letsplejera sa JuTjuba kako reaguju na kraj prve sezone. Nepotrebno reći, ako niste odigrali svih pet epizoda do kraja, ovo ne treba da gledate zbog spojlera. Takođe, ako vam smeta pomisao na odrasle muškarce koji ridaju i liju kofe suza, ovaj video možda nije za vas:

How 4 famous youtubers react to The Walking Dead: The Game (THE END)

Father Jape

Da li bi reako da prethodno čitanje stripa oduzima ili dodaje užitku u igri? Ili nema bitnog efekta.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Mislim da nema bitnog efekta. Igra verno prati svetonazor stripa, njegov fokus na likove i teške odluke, ali ne zahteva predznanje. Kameo pojavljivanja likova iz stripa su minijaturna i nebitna. Sasvim bez brige se može igrati u stanju devičanstva, a ako ste čitali strip neće vam smetati što je ovo posve nova ekipa likova.

milan


Meho Krljic

Grrr, meni je Zavvi The Last of Us poslao sa zakašnjenjem pa bih bolje prošao da sam kupio lepo u GameSu.. Doduše, skuplje... Elem, igraću je u Julu tek.  :cry:

Meho Krljic

Den Uajthed razložno oobjašnjava zašto su u igrama sistemi važniji od priče, sažimajući ono što je Džon Uoker pričao u dva odvojena teksta: kvalitetno odrađeni sistemi obezbeđuju narativ koji je jedinstven za igrački medijum i neponovljiv izvan njega.

http://www.eurogamer.net/articles/2013-06-22-systems-vs-stories

Father Jape

Apropo Vokera, iako on tvrdi da misli sve što je rekao u oba članka, znajući ga, mislim da mu je stav u drugom, pro-story, članku bliži, ali da mu je, ironično, taj tekst manje ubedljiv od onog prvog.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Pa, za nijansu možda, ali dobro je on to ispisao, ne mogu da se žalim. Fud for tot i tako to.

Tex Murphy

QuoteIt's notable that calling a game "cinematic" is considered high praise, while saying a movie is "like a video game" is one of the worst insults a film critic can wield.
Genetski četnik

Novi smakosvjetovni blog!

Meho Krljic

Only a Game: Why Censoring New Media Won't Stop Gun Violence

Quote
Media Coalition issued the 13-page report, Only a Game: Why Censoring New Media Won't Stop Gun Violence inresponse to recent claims that media causes violence.  The report looks at social science research studying the link between aggressive behavior and video games with violent images and finds that the data on the claimed harms of violent video games are highly controvertible, and even those that can be found are negligible and short-lived.



Key Findings: 1. Crime statistics do not support the theory that new media causes violence.

       
  • While media consumption has increased, violent crime rates in the U.S. have dropped, according to the government's National Crime Victimization Survey.
  • In national populations, including the U.S., more video game sales correlate with less crime, according to a 2012 Washington
  • Post review of the 10 biggest video game markets around the world. Profiles of mass shooters by the FBI and the Secret Service do not list an attraction to violent video games as a contributing or significant factor.
2. Research into the effects of video games on aggression is contested and inconclusive. Much of it suffers from methodological deficiencies and provides insufficient data to prove a causal relationship.

       
  • Reviews by the governments of Australia, Great Britain and Sweden have all studied the research claiming a link between violent video games and aggressive behavior and concluded that it is flawed, flimsy and inconclusive.
  • In striking down a California law aimed at restricting the sale of violent video games, the U.S. Supreme Court in 2011 noted that the scientific evidence the state relied upon had been rejected by nearly every court to consider it, and that "most of the studies suffer from significant, admitted flaws in methodology."
  • Critics of these flawed studies have also noted a bias against publishing studies that find what scientists call "null effects"—that is, the experimental conditions they construct (e.g., "video games cause violent behavior") yield no measurable reactions, least of all those hypothesized at the start.
3. Censorship is barred by the First Amendment, but industry self-regulation works.

       
  • "Video games qualify for First Amendment protection," wrote the Supreme Court in the 2011 California case. "Like the protected books, plays, and movies that preceded them, video games communicate ideas." The Court went on to find that violent content is protected in every medium, for adults and minors.
  • A Federal Trade Commission undercover shopping survey published in March 2013 showed that the Electronic Software Review Board's rating system works: Retailers refused to sell M-rated video games to minors 87 percent of the time, up from 80 percent in 2009.
Conclusion: A majority of Americans may believe that fictional violence leads to violence in real life. But common sense and objective research does not show it.
Note: Only a Game confines itself largely to the issue of violent video games. A 2000 Media Coalition report, Shooting the Messenger: Why Censorship Won't Stop Violence, examines at greater length the scientific claims of short- and long-term linksbetween all kinds of media — movies, TV and music, as well as games — and violent crime. The report concludes with recommendationsfor helping kids to become smart media consumers and a reaffirmation of the American way of fighting offensivespeech: not with censorship but with "more and different speech, informed speech, critical speech."
Only a Game: Why Censoring New Media Won't Stop Gun Violence is available here.
Shooting the Messenger: Why Censorship Won't Stop Violence is available here.

Meho Krljic

Inače, pojavio se još noćas failrightov pirat za Deadpoola. Nije da od te igre očekujem da išta vredi, ali opet, instaliram je upravo, Daniel Way je pomagao oko pisanja scenarija pa možda bar sa te strane bude zabavna.

Melkor

Ajd javi kakav je, jedva sam se uzdrzao da ga ne uzmem na Steamu sinoc. I zna li se zasto, pobogu, CoH2 onoliko kosta?
"Realism is a literary technique no longer adequate for the purpose of representing reality."

Meho Krljic

CoH2?? Bilo je nešto u vezi toga, al se ne sećam. Ali to je još uvek early access, da?

A Deadpool je zapravo (na osnovu tutoriala i parčeta prve misije) zabavan. Borbeni sistem je zanimljivo napravljen i ovo bi mogla da bude solidna B igra tipa Total Overdose ili (poslednjeg) Dead to Rights. Ne očekivati ništa više od toga, majnd ju.

Melkor

Sve dok je mehanika iole prihvatljiva sve se moze oprostiti, ipak je to Deadpool.  :lol:
"Realism is a literary technique no longer adequate for the purpose of representing reality."

Meho Krljic

Pa, ispada da su ovi iz High Moon značajno pametniji nego recimo kolege iz DontNod koje su pravile Remember Me. Remember Me se toliko kurči sa svojim komboima, kako možeš da ih kastomizuješ itd, ali na kraju je  suvi buttonmasher. Deadpool je kao neka jeftinija verzija Devil May Cry sa pametno osmišljenim sistemom kontranapada, korisnim teleportom i za sada čini mi se dobro podešenom borbom vatrenim oružjem tako da su prelazi iz borbe na daljinu u borbu na  blizinu i unazad dosta udobni. Nije ovo baš Ninja Gaiden, ali za sada mi ne deluje da će borba biti dosadna.

Meho Krljic

Company of Heroes 2 je dobio oprezno pozitivan rivju od Dena Stejpltona na IGNu. Čovek kaže da je sve skoro identično originalu što jeste i pohvala i kritika...

Meho Krljic

Privju igre The Witness deluje, dakako, zanimljivo. Važan citat Jonathana Blowa:


QuoteI'm taking the structure of a classical adventure game, but getting rid of all the things that are terrible about adventure games," says Blow matter-of-factly. Inventories, parsing and hunting for objects or interactive spots are out. So is any kind of verbal communication whatsoever. Aside from a button prompt instructing you to interact with the very first puzzle panel, there is no tutorialisation in The Witness at all. The game is "all about non-verbal communication"


milan

Hvala Petronije, ulepsao si mi dan!