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Igre koje najviše očekujemo

Started by ridiculus, 22-08-2014, 20:33:00

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Meho Krljic

Mislim da sam negde već pomenuo Indivisible. Prave je ljudi koji su uradili izvrsni Skullgirls, ali ovo je 2D JRPG igra sa odjecima Valkyrie Profile i... er... Metroida? Sej nou mor!!!!!!!!!!!!!!!!!!!!!!!!!


http://youtu.be/UDCmHpnJTQ0



ridiculus

Kada nešto ovakvo promakne ljudima, moram da uskočim.  :wink:

Ali prvo, jedno pitanje: jel' niko odavde ne igra svemirske simulacije tipa Elite?  :cry: (Mada mi je odmah jasno da će odgovor biti: "nemamo vremena za još jedan život")

Igra sličnog tipa koju želim da pomenem zove se Rebel Galaxy (Steam). Radnje su iste kao u Eliti i sličnim igrama (letenje, pristajanje, iskopavanje, krijumčarenje, trgovina, borba, i sl), s tim što vidite svoj brod iz trećeg lica, i što su sve zamorne radnje skraćene, ispeglane ili začinjene zanimljivim varijacijama. Recimo, ne morate da pamtite cene na pojedinim mestima ili da istražujete na slepo, pošto se iz vesti može zaključiti šta je u tom trenutku unosno za kupovinu ili prodaju (rat, naučno otkriće, bolest, glad...), i na kom mestu.

Kažu da se bolje (= prirodnije, udobnije) igra sa gejmpedom nego sa tastaturom i mišem. Take that, PC slave race!  xfrog

EDIT: Da dodam da su sistemi uglavnom proceduralno generisani, iako ima i ručno rađenih delova. Instalirani fajlovi (sa Steama) su oko 2 GB, a čitavu igru su radila 2 čoveka. Ponoviću: dva čoveka. Jebeš Chrisa Robertsa i njegovih zilion dolara uloženih u simulaciju praznine i dosade (koje on zove univerzumom i beskrajnim mogućnostima  :lol: ).
Dok ima smrti, ima i nade.

mirkiekishka

Ehem, na PCju možeš da igraš i sa gejmpedom.  :roll:
Šta, 4,5 hiljada za solidan gamepad nije puno.

E overih skoro na stimu taj rebel galaxy, ne izgleda loše, al ne mogu, imam milion igara, a realno samo igram dark souls i borderlands.

ridiculus

Quote from: mirkiekishka on 25-10-2015, 00:58:52
Ehem, na PCju možeš da igraš i sa gejmpedom.  :roll:

Da, možeš, Rebel Galaxy i jeste originalno napravljen za PC, ali realno, kontroler poput pomenutog na njemu je "strano telo".
Dok ima smrti, ima i nade.

neomedjeni

Quote from: ridiculus on 24-10-2015, 13:09:39quote author=ridiculus link=topic=14049.msg607735#msg607735 date=1445681379]
Kažu da se bolje (= prirodnije, udobnije) igra sa gejmpedom nego sa tastaturom i mišem. Take that, PC slave race!  xfrog

Dirty console peasants će reći bilo šta, samo da opravdaju svoju praznoumnu posvećenost prostačkom stilu života/igranja.  :evil:

U svakom slučaju, imaću na umu igru, druže. Trenutno sam previše posvećen dekadenciji da bih se bavio bilo čim drugim.

ridiculus

Chaos Reborn je danas izašao na Steamu u zvanično kompletnom obliku. Ko ne zna o čemu se radi, reći ću: još jedan projekat zasnovan na nostalgiji; još jedan projekat finansiran preko kikstartera; još jedno veliko ime iz moderne istorije igara... ali kakvo ime! Pošto se radi o Julianu Gollopu, proveriću više i dublje. Imperativ, u stvari.

Za ljubitelje ratnočekićarskog univerzuma, tu je Warhammer: End Times - Vermintide: Combat Simulator - First Blood; Extended Edition - Uncut. Šalim se, "samo" Warhammer: End Times - Vermintide, mada mi još uvek nije jasno...  :roll:
Dok ima smrti, ima i nade.

neomedjeni

http://www.ign.com/articles/2015/10/27inity-original-sin-enhanced-edition-review


Uz nekoliko ovajvih rivjuova, moglo bi lako da se desi da Larian prođe veoma dobro sa D:OSom na konzolama. Bilo bi divno, zaslužili su.

Meho Krljic

Quote from: ridiculus on 26-10-2015, 21:23:31
Chaos Reborn je danas izašao na Steamu u zvanično kompletnom obliku. Ko ne zna o čemu se radi, reći ću: još jedan projekat zasnovan na nostalgiji; još jedan projekat finansiran preko kikstartera; još jedno veliko ime iz moderne istorije igara... ali kakvo ime! Pošto se radi o Julianu Gollopu, proveriću više i dublje. Imperativ, u stvari.


Evo šta su kikstarter bekeri dobili kao obavijest povodm izlaska igre. Ima interesantnih podataka:



QuoteChaos Reborn is finally released from early access today, October 26th 2015. Thank you to all our kickstarter backers and early access adopters for helping us to make this fantastic game. This is by no means the end of development - we have some exciting updates planned over the next few months.
For those of you who have been playing you will find that your wizard, game records and inventory have been reset. Everybody starts from level 1 today. The new league season will also start from today and finish on November 30th. Those of you who have purchased Forgemaster rank or above can start anew with customisation of equipment.
If you missed out on some of our backer upgrades we have kept 3 of them purchasable from in game - Forgemaster, Wizard Lord and Wizard King.
Good luck with your games - and welcome to Limbo!
New features for the version 1.0 release include:

       
  • An extensive set of tutorials and special challenges.
  • Realm Quests with an innovative Ally and Invasion mechanic. You can request allies to fight strong enemies, or volunteer as an ally to help other players. You can also volunteer to be an 'Invader' where you take control of an enemy wizard in another players realm. You get bonus realm score for defeating invaders. In order to request an ally you need to spend an 'ally credit'. You earn an ally credit each time you are victorious in battle as an ally or an invader.
  • Fantastic new music tracks from George Strezov.
  • Wizard Kings can create and edit realms. They can include Wizard Lord players in their realms. Realms can be rated by players.
  • Wizard Lords can volunteer for wizard lord duty in realms created by Wizard Kings. You earn lord points for battles.
  • Updated Game Guide with 6 new sections for Realm Quests. Messaging system where you can receive messages relating to events and updates in the game.
New Audio Drama Series Announced for Chaos RebornSnapshot Games and The Radio Theatre Workshop to develop new multimedia tie-ins
View the Kickstarter page here.
The Radio Theatre Workshop has announced a partnership with Snapshot Games to create a range of new full-cast audio dramas, based on the fantasy combat game Chaos Reborn. The first releases are planned for early 2016. The new series of audio adventures will explore the diverse environments and characters and provide an experience which complements the game.
Former producer of Escape Velocity and director of the acclaimed Elite: Dangerous audiobooks Christopher Jarvis said, "We're massive fans of Julian Gollop's game and it's amazing to work alongside the developers, because we get access to all the art and sound effects, which enable us to create something really faithful. This will mean that fans of the Chaos Reborn game can keep enjoying the experience even when they're away from their PCs."
SnapshotGames CEO Julian Gollop said, "The prospect of high quality audio drama based in the universe of Chaos Reborn is tremendously exciting. Exploring the universe of Chaos Reborn through drama will greatly enrich players' experience of the game."
The next step for the series is to secure costs for actors and production and The Radio Theatre Workshop has a crowdfund project launching on the 26th October on Kickstarter to coincide with the official release of the videogame.
Christopher Jarvis said, "It isn't just for the gamers. They'll enjoy hearing the game world expanded with great actors and exciting stories, while audio drama fans will get a wholly untapped fantasy setting to explore. It has everything: giants, unicorns, magic trees, dragons, goblins, vampires and, of course, battling wizards. Bringing that all together is an amazing challenge and a privilege."

Meho Krljic

Da Linkinu skrenemo pažnju da je Tales From the Borderlands dobio zaista sjajnu kritiku na Jurogejmeru. Ja ovo ne verujem da ću kupiti pre božićne rasprodaje na Steamu (ili ako se Sony prevari pa na PSN-u ponudi uporediv popust) ali želim da ga odigram jer svi prikazi deluju veoma pozitivno.

Perin

Pa imaš kod...ne na Steamu doduse nego na njihovom sajtu je aktivacija :)

Sent from my Samsung Galaxy Note 4

Meho Krljic

A, da, da, da, krečana, meni sve vreme u glavi da si ti meni poklonio Minecraft Story Mode a ne tales from the Borderlands. Izvinjavam se  :oops: :oops: :oops:

Linkin

Quote from: Meho Krljic on 27-10-2015, 11:08:34
Da Linkinu skrenemo pažnju da je Tales From the Borderlands dobio zaista sjajnu kritiku na Jurogejmeru.

Zbog svojih obavezana na četvrtoj sezoni Daiblo 3, koja kako paragoni skaču postaje sve dinamičnija jer se javljaju novi i novi buildovi (čak neke klase kao krusejder koje su bile sasvim na zapećku na početku sezone izbijaju u prvi plan) nisam još stigao da overim ni Tales From The Borderlands kao ni zadnji deo Life Is Strange.  :(

Verovatno ću odigrati sredinom nedelje pa ću ovde preneti svoje utiske. Mada, moguće da sam ja malo prestrog prema serijalu, jer imam na umu neke ranije Telltale naslove koji su mi prirasli srcu, kao i Borderlands 2, čiji mi humor deluje dosta potentnije. Naravno, iako svemirska stanica Helios kao enviroment ponovljen iz ne tako uspelog Borderlands Pre Sequela meni baš i ne sluti na dobro, ostavljam rezervu da je se u novoj epizodi ipak sve odskočilo za klasu i da je sjajna kritika na mestu. :lol:

mirkiekishka

Quote from: Meho Krljic on 27-10-2015, 11:08:34
Da Linkinu skrenemo pažnju da je Tales From the Borderlands dobio zaista sjajnu kritiku na Jurogejmeru. Ja ovo ne verujem da ću kupiti pre božićne rasprodaje na Steamu (ili ako se Sony prevari pa na PSN-u ponudi uporediv popust) ali želim da ga odigram jer svi prikazi deluju veoma pozitivno.

Stvarno je sjajna priča i likovi, jedina "igra" od telltales koja me je zainteresovala da je i lično odigram.


Quote from: Link on 27-10-2015, 12:22:59
Verovatno ću odigrati sredinom nedelje pa ću ovde preneti svoje utiske. Mada, moguće da sam ja malo prestrog prema serijalu, jer imam na umu neke ranije Telltale naslove koji su mi prirasli srcu, kao i Borderlands 2, čiji mi humor deluje dosta potentnije. Naravno, iako mi svemirska stanica Helios kao enviroment ponovljen iz ne tako uspelog Borderlands Pre Sequela baš i ne sluti na dobro, ostavljam rezervu da je se u novoj epizodi ipak sve odskočilo za klasu. :lol:


Hmmm, ne, poslednja epizoda je ista u kvalitetu ali ja opet nemam problema sa humorom npr, tako da ne mislim da uopšte bilo šta treba da odskoči.

Linkin

Pa, nesumnjivo da humora ima i da je solidan, ali, da li je stvarno bolji ili u rangu, recimo, Borderlands 2 ili Tales of Monkey Island? Don think so.

Po meni, jedina od tih franšiza igara koja je možda (kažem možda) prevazišla izvornik i ušla u sam vrh Telltale produkcije jeste prva sezona Walking Dead. Odlično te navuku da se vežeš za likove, pa čak i one totalno epizodne. E sad, moguće da ni tu nisam sasvim objektivan, jer mene orginalni Kirkmanov strip nije puno dojmio (batalio sam negde na prvom ili drugom storilajnu) kao ni televizijska serija koju sam batalio na drugoj sezoni (zaista jedna od retkih serija koju sam toliko rano otpisao).

neomedjeni

https://www.kickstarter.com/projects/webeharebrained/battletech


Šest dana do kraja. Pitanje je da li je otključavanje multiplejera moguće, ali jedno 2 300 000 im se smeši.

neomedjeni

A u našoj stalnoj rubrici o dekadenciji:


http://www.the-gamers-lounge.com/sam-reader/2015/9/27/age-of-decadence



But in the end, is it all worth it? Absolutely, yes it is. You will not find a more player-driven game this year, with the possible exception of Fallout 4, which hasn't come out yet. While the barrier of entry is ridiculous, it's also rewarding. Seriously, check this one out. Also-- the demo is the first town of the game. For you to explore. For free. There is no reason not to at least give this a look.


Final score: 5/5


https://pressplaynews.wordpress.com/2015/10/28/the-age-of-decadence-review-pc/



Audio visually, this feels very much like an indie game – The Age of Decadence uses an isometric perspective and feels rather dated in terms of detail and overall presentation. Still, this is a game from a small developer and clearly the focus was on creating a story worth experiencing. In this, they have succeeded, although there are some rough edges you'll come across. Whether you play an aggressive game or steer clear of combat as much as you can, this is an unforgiving game that will border on frustration more times than most of us would like. If you feel like that's exactly the type of challenge you've been looking for then this is the game for you. If you're heavily invested in action RPG games like Skyrim of Diablo, I'd recommend watching some footage before deciding on whether or not this is something for you. The Age of Decadence plays a little like an interactive (low) fantasy novel with multiple story branches to experience, and if that sounds interesting to you then you might very well be the target audience here.


Score: 7.4/10

Meho Krljic

Quote from: neomedjeni on 28-10-2015, 08:39:53
https://www.kickstarter.com/projects/webeharebrained/battletech


Šest dana do kraja. Pitanje je da li je otključavanje multiplejera moguće, ali jedno 2 300 000 im se smeši.

Verujem da je moguće. Kampanje ovog tipa obično imaju solidan skok u pledževima u poslednjih nekoliko dana.

neomedjeni

Jašta, uzeo am u obzir, samo ne smem da se zakunem da će ostvariti 430 000 u šest dana, pa sam bio oprezniji u izjavama.


Da ne pominjemo da bi HBS-u možda i odgovaralo da ne dosegnu multiplej.  :lol:

Meho Krljic

HBS se pokazao kao ozbiljna firma i mislim da će, čak i da kikstarter ne dobaci do multiplejer tiera, ovaj mod igranja biti svakako ugrađen u igru. Ako ne u launch verziju a ono nešto kasnije, možda kao plaćeni a možda i kao besplatni update. Multiplejer ovakvoj igri može da doda solidnu količinu meseci i godina produžene prodaje nakon launch window perioda i Weisman i ekipa su toga nesumnjivo svesni. Originalni Shadowrun Returns je imao vrlo ozbiljnu podršku za modove out of the box, dakle, znaju Hairbrained Schemes sa koje im je strane leba namazan.

neomedjeni

Može biti da si u pravu, meni je palo na pamet da je multiplejer ne baš lak mod za implementaciju i da bi im možda bilo draže da prikupljeni novac iskoriste da dodatno izbruse ostale ciljeve koje su sebi postavili, a nije da ih ima malo.



Meho Krljic

Outlast II je u izradi!!!!!!!  :-| :-| :-| :-| :-| :-| :-|


http://youtu.be/YhiP5FBcCXc


Quote
No conflict is ever black and white. But once the dust has settled, the victors get to decide who was right and who was wrong. Who is good and who is evil. Human nature pushes us to extremes of violence and depravity, which we then justify by divine inspiration and a promise of paradise to come. Horror rises from desperation and blind faith. OUTLAST 2 will test your faith, pushing players to a place where going mad is the only sane thing to do.



Meho Krljic

Evo ga i trejler za novog Hitmana koji će početi da u komadima izlazi u Martu. Trejler ne prikazuje gejmplej per se ali prikazuje divnu in engine grafiku i prelepo renderovan italijanski gradić u kome se događa plaćeno umorstvo:



http://youtu.be/8RkL0CsMTrQ

Meho Krljic

Novosti o Torment: ToN:


Quote
      [font=] Posted by inXile entertainment  [/q][/l]                        Kevin here. A couple of weeks ago we released Alpha Systems Test C0, the first public view of our Crisis system. This Crisis is intended to be the second in the game. (The game's first Crisis will make its debut in the beta test.) Some of the other Crises involve more exotic situations, but the one in C0 is a great example of how a "normal" combat encounter manifests using the Crisis system. Jeremy Kopman, Evan Hill, and the entire team have crafted an excellent scenario with an array of narrative reactivity that reaches far beyond this one encounter. The feedback on C0 has been outstanding, and it's been gratifying to see that players grok the core Crises concept and what we're trying to accomplish, which Jeremy described last update. More importantly, we learned a great deal about various improvements to make. As we mentioned in the C0 Release Notes, the UI in particular and communicating the gameplay systems to players are still being iterated on and the Alpha Systems testers have given us much useful feedback that we are taking into account. The team will be continuing to improve the Crisis gameplay experience, as even more of you will see in the beta test release before the end of this year. Progress on the game is fantastic. We have written and implemented over a half million words. The majority of environment art is completed and being polished. We have assembled an exceptional team, combining skilled veterans from Wasteland 2, superstars from our pasts, and new talent discovered over the course of the project. The project is in great hands, with Adam Heine, Colin McComb, and George Ziets continuing to provide design leadership and direction.As with any product launch, there will be the inevitable challenges to overcome, but like a finely tuned engine, things are humming along. I'm proud to have played a part in creating and tuning that engine, which is where my unique experience and skills were most beneficial to TTON. With the major creative and production decisions now resolved, and the team charging full speed toward completing the game, inXile and I have decided it is time for me to depart from the studio. I am proud of the project that I'm leaving in capable hands, and while I do not know what I'll do next, I look forward to new challenges and opportunities. It has been a privilege and an honor to help craft this game for - and with - all of you. I thank you for having given me the opportunity to lead this truly extraordinary title. It was effectively your generous pledges that gave me the job that I have held since I led TTON's Kickstarter campaign. I also thank Brian Fargo and Matt Findley for being leaders of the RPG renaissance we now enjoy, for making TTON possible, and for trusting and empowering me to lead the project through this point. And, of course, I thank the team for all of their hard work, dedication, and brilliance. You may have noticed that I sometimes favor unusual word choices, which is something the team has occasionally teased me about. Sometimes I find existing vocabulary to be inadequate, and so find or repurpose words. For example, as Adam described a couple updates ago, we replaced the awkward "status effect" with "fettle." Well, another term I found awkward is "team member," so internally I replaced it with "hero." And indeed, the TTON team is compromised of heroes. They will always have my support and I will never forget their contributions.I am confident that you will be very pleased with this remarkable game, one that you made possible through your faith and trust. Thank you so much. out. When is the game coming?  Hello Exiled Ones,
Chris Keenan here. You may remember me as Project Lead on Wasteland 2 and the recently released Director's Cut. If you didn't follow that project, here is a small bio:  I started working in video games at 15 years old, as a QA tester at Brian Fargo's Interplay.  I couldn't even drive to the office so my dad had to drop me off at work (which is just slightly embarrassing).  Most of my adult life has been in game development and I've been here at inXile for over 12 wild years. 
I will be managing the development on Torment: Tides of Numenera from this point forward. There is a core vision in place and along with the creative leadership of Colin, George and Adam, I plan to ensure the vision is upheld.
As a fresh set of eyes on the project I can tell you it's shaping up to be the awesome experience you all expect and deserve. However, to maintain the quality standard we've set for ourselves, we can't rush through these final stages to get it out the door. Instead, we're going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.
An important part of our process is getting the game in your hands and iterating based on your feedback. Releasing the Crisis Alpha Systems Tests was a big step for the team. We've been happy to receive detailed feedback on what can be improved, and very gratified to see our backers respond that we're heading in the right direction.
Now, it's on to working towards the beta release. The level art is largely done, and we're making good progress on the general game systems, level design and UI elements . We'll keep you posted on the progress of the beta release in the upcoming updates, as we have full intentions on releasing the beta this year. I look forward to leading this incredibly talented team and working with all of you to bring Torment to completion!
Until next time,
 
[/font][/color]

neomedjeni

Da, Saundersov odlazak je popriličan šok.

Meho Krljic

Leakovalo još Fallout 4 detalja. Najinteresantniji su da će izgleda ipak moći da se igra kao žena, + lista perkova. Takođe, igra izgleda lepo i raznobojno.

ridiculus

Izašao Anno 2205! Cena: odricanje od normalnog života! Ugrožena veza i posao! Ako ste imali kućnog ljubimca, pa... više ga nemate!  :twisted: Plus nekih 60 evra, potpuno nebitno.

No, vrlo, vrlo detaljna grafika, SF motivi, možda najbolja Anno igra do sada, po nekim mišljenjima.
Dok ima smrti, ima i nade.

Meho Krljic

Da, dosta je hvale. Sreća te mi nije MNOGO visoko na radaru, imam je u desetogodišnjem planu  :lol:

ridiculus

Quote from: Meho Krljic on 03-11-2015, 19:34:00
Da, dosta je hvale. Sreća te mi nije MNOGO visoko na radaru, imam je u desetogodišnjem planu  :lol:

To će onda biti Anno 2215!
Dok ima smrti, ima i nade.




Meho Krljic

Očekivano i svakako zasluženo. Harebrained Schemes i inXile su dve firme koje su se pokazale kao dostojne poverenja što se tiče kikstartera. I Larian, naravno.


Meho Krljic

Evo, da se vidi kako izgleda Blizzardov Overwatch sad kad je ušao u beta testiranje (spojlr alrt: izgleda kako smo i očekivali - Borderlands sa MOBA elementima):


http://youtu.be/YOV3ysO8OLY

Meho Krljic

http://youtu.be/pLdD2dY-eRw

Malo mu posrće frejmrejt u neki momentima što je u skladu sa proizvođačevom reputacijom  :lol:

ridiculus

Thea: The Awakening

Mešavina potezne strategije i rouglajk preživljavanja, ali ono što me je privuklo je seting, "baziran na slovenskoj mitologiji". Od kraja septembra, u javnoj beta-fazi, a ovih dana je najavljena verzija 1.0 za 20. novembar.

Studio je MuHa Games, sastavljen od članova koji žive u Britaniji i Poljskoj.
Dok ima smrti, ima i nade.

ridiculus

Jel' se igraju nekome Heroji VII?

Evo, sedim i razmišljam - ja, fan fantazije, magije i poteznih strategija - kako mi apsolutno ništa ne znače. Radije bih igrao asimetrični Sorcerer King. Ili Conquest of Elysium 4, koji izlazi danas. Da ne pominjem AoW III. Ili Chaos Reborn, koji već igram.

Loš znak za serijal.
Dok ima smrti, ima i nade.

Father Jape

Ja sam još kod šestice zaključio da bih daleko radije prosto igrao dvojku ili trojku ponovo. Ili čak delove četvorke.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

ridiculus

Disgaea na PC-ju!

Nippon Ichi Software, tvorci originalne Disgaeje, i mnogih drugih taktičkih RPG-ova pride, prave verziju za PC, koja bi trebalo da se pojavi na Steamu u februaru 2016.

To!
Dok ima smrti, ima i nade.

Meho Krljic

Odlična vest!!!!!!!!

A onda i ovo!

Sega is Making a New Valkyria Chronicles for PS4

:-| :-| :-| :-| :-| :-| :-| :-|

YASSSSSSSSSSSSSSSS!


Samo još da je lokalizuju za nas......  :shock: :shock: :shock: :shock: :shock: :shock:

Perin

Izašla poslednja epka Game of Thrones-a. Pristavljeno da se svlači, da prostiš.

Meho Krljic

Quote from: Meho Krljic on 18-11-2015, 07:43:30


Sega is Making a New Valkyria Chronicles for PS4



Međutim:

First Details about the New Valkyria

Ispostaviće se da nismo baš ovo tražili... Još uvek sam oprezno optimističan, ali mnogo manje. SEGA, čini se želi igru koja je više akcija, manje strategija, istorijski kontekst je malo promenjen a i art-direkcija je ponešto drugačija. Hmmmm...

Meho Krljic

O istom trošku: Deus Ex: Mankind Divided je odložen za Avgust.  :shock:


https://www.deusex.com/news/Deus-Ex-Mankind-Divided-New-Release-Date

Kao, kvalitet, ovo-ono...

Mislim, ovo je notabilna vest jer, ne treba za zaboraviti, Square-Enix je planirao da igru izda ranije, dakle, pre zakazanog februarskog datuma,  ako budu imali određen broj priordera. Ma nemojte.

Meho Krljic

Još jedna od mojih kikstarter beba je zvanično izašla. Hard West je, da podsetim, XCOMom inspirisana taktička igra u weird west setingu. Zvuči zanimljivo? Evo Jurogejmerovog prikaza:


http://www.eurogamer.net/articles/2015-11-19-hard-west-review

Meho Krljic

Jedna od mojih najdražih (anticipiranih) kikstarter bebica ima novi, prelepi trejler:

http://youtu.be/0GXyV9EvB_g


Nije da na planeti nema mnogo igara koje se baziraju na Mega Man/ Metroid mešapovanju ali ovo.. ovo izgleda kao da će ZAISTA biti igra koju ću u budućnosti pominjati u isom dahu sa predivnim Shovel Knightom.