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Oj Folaute, moj Folaute III !!!

Started by ..., 01-08-2008, 19:46:30

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Meho Krljic

Ako ste od života želeli samo jedno: MMO igru smeštenu u Fallout svet, onda (možda) imate sreće.

QuoteNews hit the wire yesterday of a new joint MMOG in development from Interplay and Masthead Studios. The game is currently going by the codename Project: V13 but hopes and rumors are flying around the web that this could eventually turn into a MMO based on the cherished Fallout franchise.

The game has now been in development since late 2007 and both companies will be working together using Masthead's proprietary tools and MMOG technology, which was originally developed for Masthead's "Earthrise" project.
Interplay Chairman and Chief Executive Officer Herve Caen said, "We are looking forward to turning the vision of our game designers into a compelling online gaming experience. The planning and design completed for Project: V13 thus far, combined with Masthead's resources, tools, and growing team of dedicated MMOG developers, will bring this unique game to reality."

Masthead Studios President Atanas Atanasov said, "This arrangement is ideal because it leverages the technology our professionals have specifically built for advanced Massively Multiplayer Online Games into what we expect will be a groundbreaking Interplay gaming title."
Don't expect an official confirmation of this project being Fallout Online anytime soon but be aware that Interplay stills holds the exclusive distribution rights to certain Fallout titles.


Meho Krljic

Opet... možda i nemate sreće.

QuoteNews by Oli Welsh
Today 09:18
Financial papers from Interplay suggest that Bethesda might sue the struggling publisher over its planned Fallout MMO.

Interplay retained the rights to make online games based on Fallout when it sold the rest of the rights to Bethesda back in 2004. However, it seems there were certain conditions involved in this - conditions which Bethesda claims have not been met.

According to the Securities and Exchange Commission filing (spotted by Fallout fansite No Mutants Allowed), Bethesda reckons Interplay is in breach of their agreement because it had not commenced "full scale development" of the Fallout MMO by April 4 2009, and has not secured enough funding for the game. Interplay, naturally, disagrees.

"Interplay recently received notice that Bethesda Softworks, LLC ("Bethesda") intends to terminate the trademark license agreement between Bethesda and Interplay which was entered into April 4, 2007 for the development of Fallout MMOG," reads the filing.

"Despite the fact that no formal action is currently pending, Bethesda claims that Interplay is in breach of the trademark license agreement for failure to commence full scale development of same by April 4, 2009 and to secure certain funding for the MMOG. Interplay adamantly disputes these claims... If Bethesda ultimately prevails and cancels the trademark license agreement, Interplay would lose its license back of the Fallout MMOG."

Interplay has repeatedly said that it intends to exploit its licence to make a massively multiplayer Fallout, and has also made announcements about the development of a thinly-disguised MMO called Project V13, believed by all and sundry to be the Fallout game.

The last of these announcements was that Bulgarian studio Masthead, currently making its own post-apocalyptic MMO called Earthrise, had been enlisted to help with Project V13. This announcement was made on 2nd April, interesting timing in the light of the 4th April deadline mentioned above.

Fallout co-creator Jason Anderson recently left work on Project V13 for inXile, saying, ""The future of the - well, I don't know if I want to go there. [inXile] was a more stable opportunity."

Will Masthead's eleventh-hour involvement be enough to save Interplay's dream of creating of a Fallout MMO? If it can reclaim the rights, will Bethesda begin development of one itself? It's too early to tell. But money talks, and between Bethesda and Interplay, there's little doubt who can talk loudest.


cutter

Mislim da je cifra nekih 30 milijuna... ajde Herve, ubedi te Bugare da se pokažu! :D

Meho Krljic

S druge strane, ako ste uvek maštali o filmu ili televizijskoj seriji u Fallout univerzumu...

QuoteFallout Movie Coming?

Bethesda trademarks film and TV series.

by Martin Robinson, IGN UK

UK, April 20, 2009 - The Fallout universe could be expanding beyond the world of videogames, with Bethesda recently filing a trademark for the brand covering both a television series and film.

A filing on the US Patent and Trademark Office site – picked up by Joystiq – lays claim to use of the name for "entertainment services in the nature of an on-going television program," as well as "motion picture films about a post-nuclear apocalyptic world."

The Fallout series has long drawn from the rich vein of post-apocalyptic cinema, with in-game references stretching from the Mad Max films to A Boy and His Dog.

Bethesda's Fallout 3 trumped its way to an 8.8 when reviewed last year – and went on to be the deserved winner of IGN's Game of the Year.

Ja znam da će ovo biti kataklizma, ali eto...

cutter



Imaj vere; skrinvrajteri su violinista iz Majamija i ličnost na vazduhu, i Hozeov enturažer iz Kalcijum Kida.
http://www.linkedin.com/in/andrefonsecasayshi
http://www.imdb.com/name/nm1711544/

Meho Krljic

On di adr adr hend, ovo zvuči kao poklon s neba:

Fallout: New Vegas Announced in London

QuoteBethesda reveals the latest in-development Fallout game during UK press event.

During a recent press event held in London, England, Bethesda unveiled plans for the latest game in its Fallout series. Called Fallout: New Vegas, representatives of the company told the press that this new title is not a sequel to Fallout 3 (GameSpy's 2008 Game of the Year), nor is it a simple expansion.

Fallout: New Vegas is being developed by Obsidian Entertainment, the developers of the original Fallout game (then known as Black Isle Studios). Details surrounding the game remain extremely limited at this point, and it is not yet known if Fallout: New Vegas will use the same engine as Fallout 3. It is, however, known that the game's release date will be sometime in 2010.

We're fully expecting to get more information at the E3 2009 show in Los Angeles.


Obsidian!!! Mislim da ću da se onesvestim od uzbuđenja!!!

cutter

Nisamneznamštabihrekaotrebamivišeinformacijaaliovonezvučilošeuopštevaljdaćeimdatidovoljnoslobode. Sojer (Van Buren lid dizajner) je na rpgcodexu potvrdio da je to i ovde.

Meho Krljic

Nego, posle dva dosta jadna DLC expansion packa za Fallout 3, treći, najavljen za peti Maj, pod nazivom Broken Steel konačno donosi nešto reklo bi se vredno truda. Ne samo da se konačno igra može završiti (to jest odraditi poslednja misija iz osovne igre) i nastaviti sa igranjem, nego je i level cap podignut na 30, dodati su novi perkovi, a tu su, naravno i novi neprijatelji i nova oružja.

Detaljnije

cutter

Eh jadna, a u tekstu lepo piše da su both well-received by critics and fans alike.
Ja ih nisam pokretao... doduše jesam nešto igrao sa modovima (slower degradation, enclave commander, all perks unlock, female enhancements, sellable body parts i tako to)... ali đaba, i dalje je najbolji deo igre hod po određenim delovima mape (wasteland van centra). A onda naiđe neki mirelurk...

Meho Krljic

Piše i na tarabi... Mislim, slabo je to bilo. Ja sam odigrao oba. The Pitt je bolji od ta dva, ali... slabo. Broken Steel konačno zvuči kao razumna ekspanzija ne samo dodatna misija. Da ne pominjem da sam igrajući Anchorage i The Pitt potrošio ogromnu količinu XP-a koje sam mogao upotrebiti za levelupovanje da samo nisam bio na dvadesetom nivou...


Meho Krljic

Rado bih Krisu Aveloneu rodio dete...


Samo kažem...

cutter

Dobar je ovaj editorijal:
http://www.gog.com/en/editorial/editorial_fallout
http://www.gog.com/en/editorial/fallout_week_fallout_2_editorial/
QuoteFallout 2's development also contained its fair share of snafus that, despite the hectic pace of the schedule, made for fond recollections. "Ron Perlman threatened to kill me for how I wrote the end-game narrative text," Avellone says, grinning. "It had some pretty horrible lines for any voice actor to try and say. I wasn't there at the session, but the audio producer brought in mp3s of Ron Perlman threatening to kill me, my family, and I believe my dog, even though I don't have a dog. It was pretty scary.
A pominje se i Projekt V13 kao spiritualni sukcesor, premda ne baš ubedljivo...
Quote"Project V13 is so far off from release that we really can't get into specifics," Taylor says. "So many things are likely to change as we move from pre-production to full-blown production and into testing. It's going to be a long time, but this is the project that I've been trying to work on for many years. I'm a fan of the MMO genre, and I hope that we can bring some of the same goodness to MMOs like we brought to CRPGs will Fallout."

It is obvious that Interplay's intent is to establish V13 as a spiritual successor to Fallout, yet many wonder if such a goal is achievable. Given the social-driven nature of MMOs, will a heavily populated wasteland induce the same feeling of isolation that is so crucial to Fallout?

"The idea of sharing the wasteland with thousands of people at the same time is really exciting," says Tim Cain. "Think of the kind of things you can do with a whole group of blue-suited Vault Dwellers armed with miniguns and Bloody Mess perks. But at the same time, that's a pretty crowded wasteland. Part of Fallout's charm was its post-apocalyptic style and sense of isolation, and I hope that can be conveyed in such a busy, overflowing world."

Those fears are shared among many, including Chris Taylor. "It is a challenge," he readily admits. "We can't hope to match Fallout and that sense of loneliness and hopelessness exactly. Fallout and Project V13 are similar, but by definition, different. We can't take Fallout and plug in a bunch of people and assume that it's going to work. We have to make changes, and I'm sure that some of them will be controversial.

"I think one of the keys will be the presentation to the player of the state of the world and what his/her role is in that world. One of the problems of MMOs is that it's hard for an individual player to get the same sense of purpose and importance to the world like you can in a single-player CRPG. We've got some ideas about that, and it's something that we're going to work on."

Meho Krljic

Dakle, stvarno, Bethesda je uspela da ličnim primerom pokaže kako stvari ni slučajno ne treba raditi ako proizvodite DLC za jednu od najprodavanijih igara u poslednjih šest meseci.
Ja ne znam koji im je kuras, jesu li retardirani or vot, ali potpuno je šokantno da pre mesec dana moraju da povuku The Pitt (i to za KONZOLU) jer ima gejm kiling bagove a sada moraju da povuku Broken Steel za PC jer neće ni da se instalira:

QuoteJust more than a month after the second Fallout 3 expansion was recalled from Xbox Live, the third appears to have stumbled on the PC. According to widespread reports on both the official Bethesda Softworks and Games for Windows forums, those downloading the PC edition of Fallout 3: Broken Steel have encountered the following error while installing:

"Install of Broken Steel failed. Not a cryptographic message or the cryptographic message is not formatted correctly. (Exception from HRESULT: 0x8009200D)."

As a result, the add-on has been pulled from the Games for Windows Live Marketplace, whose digital-rights management software is being fingered as the culprit. DAKLE NIJE U PITANJU ČAK NI SAMA BETHESDA NEGO IMBECILNI MICROSOFTOV DRM. E, TAKO VAM BRAĆO IZGLEDA KAD PAKTIRATE SA SAMIM ĐAVLOM ZBOG ŠAČICE ZLEHUDIH ZLATNIKA. Speaking to Shacknews, Bethesda reps said that the problem is "a games for Windows Live DRM Install error... Microsoft is working on fixing it, and we'll let everyone know once we've verified it."

I ČISTO DA XBOX 360 MUŠTERIJE NE POMISLE DA SU SE IZVUKLE OVOG PUTA: Apparently the problems with Broken Steel are not limited to the PC edition of Fallout 3. Bethesda has also said that it is looking into Xbox Live server synchronization issues that are reportedly preventing players of the 360 edition from earning their much-coveted achievement points. "We are also looking into achievement/gamerscore issue, and the correct channels have been contacted and informed," the company divulged on a forum post. GAMESPOTOV NOVINAR NA KRAJU NE MOŽE DA IZDRŽI DA GA MALČICE NE ZAVUČE S BOKA: No PlayStation 3 issues have been reported--as Fallout 3's DLC is exclusive to the 360 and PC.

Father Jape

Da ne spominjemo imbeciliju oko kupovanja Microsoft poena da bi mogli kupiti DLC. Mislim nije kao da je neko u Srbiji time pogodjen, i jeste da ce oni izaci na disku eventually, ali brate mili...
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

cutter

Jebeš god mode, daj perkove:

Name   ↓    Level req   ↓    Other requirements   ↓    Ranks   ↓    Description   ↓    Code   ↓
Almost Perfect    30       1    All main SPECIAL stats are raised to 9.    xx004C4Bxx?
Deep Sleep    22       1    You get the Well Rested benefit of +10% XP for eight hours no matter what bed you sleep in.    xx003213xx?
Devil's Highway    24    Karma not equal to Very Evil    1    Karma is instantly set to Very Evil.    xx004C6Dxx?
Escalator to Heaven    24    Karma not equal to Very Good    1    Karma is instantly set to Very Good.    xx004C6Fxx?
Karmic Rebalance    24    Karma not equal to neutral    1    Karma is instantly set to Neutral.    xx004C6Exx?
Nerves of Steel    26    AG 7    1    Action Points regenerate faster.    xx0011C2xx?
No Weaknesses    24       1    All SPECIAL stats lower than 5 become 5.    xx00108Exx?
Nuclear Anomaly    30       1    Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion. Note that any allies in the vicinity will also suffer the effects of the blast!    xx004C6Cxx?
Party Boy/Party Girl    28       1    You no longer suffer the withdrawl effect from alcohol addiction.    xx0011BFxx?
xx0011C0xx?
Puppies!    22       1    If Dogmeat dies, you'll be able to get a new canine companion from her litter of puppies. After a while, you'll find a new dog waiting at Vault 101.    xx003211xx?
Rad Absorption    28    EN 7    1    Radiation level slowly decreases automatically over time.    xx0011BDxx?
Rad Tolerance    26    EN 7    1    No effects from minor radiation poisoning.    xx0011C1xx?
Quantum Chemist    22    Science 70    1    Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum    xx004C71xx?
Warmonger    26    IN 7    1    All custom weapon types become available to you without the schematics.    xx0011BExx?

ridiculus

A broken game for Broken Steel.

Ima smisla.
Dok ima smrti, ima i nade.

Meho Krljic

Meni je drago da su digli level cap na 30 i da su uveli nove perkove ali ovaj karambol sa DRM-om je katastrofa. Srećom trenutno se putem demonoida daunlouduje ispravljena verzija... Ja ću ove DLC pakete da pazarim na disku kad izađu jer mi je kupovina MS poena i davanje novaca Majkrosoftu otprilike nešto odvratnija ideja od jedenja sopstvenog izmeta.

Meho Krljic

Samo da apdejtujem, instalirao sam sinoć Broken Steel. Ovaj paket zahteva apdejtovanje Fallouta 3 na verziju 1.5, što je prošlo uz manje trzavice, ali sam uspeo na kraju.

Završio sam igru i uredno nastavio da igram sa 'two weeks later' najavom. Nisam još ni izašao iz citadele, ali hoću da kažem da je, iako je sjajno što je level cap podignut, većina novih perkova... bezveze. Posebno su ovi za modifikovanje karme nemaštoviti. Kao da su u Bethesdi samo otključali neke developer mode cheatove i to nazvali novim perkovima.

Meho Krljic

Ja nisam završio ni Broken Steel, a Bethesda najavljuje nove DLC ekspanzije:

Još dva komada!!!! A tu je i intervju sa Todom hauardom...

cutter


zakk

Why shouldn't things be largely absurd, futile, and transitory? They are so, and we are so, and they and we go very well together.

Tex Murphy

Okej, ovo nije vezano za nove Folaute, već za Fallout Tactics, ali ne bih da pokrećem poseban topik samo zbog jednog pitanja.
Dakle, tek sam počeo da igram ovu igru i prešao sam prvu misiju, na jedvite jade al to nije bitno. Elem, mom liku se percepcija iz meni neznanog razloga srozala sa 8 na 3 (broj se zacrvenio). Pretpostavljam da me je neko ili nešto roknulo u borbi, ali nisam dobio nikakvo obavještenje o tome.
Šta ja sad da radim? Kako da vratim rejting na normalni? Probao sam da natjeram kolegu medika da me izliječi, ali on ne radi ništa, jer imam hit poene na maksimumu. I zašto me glupa igra ne obavještava kad me neko obogalji? U prvom i drugom Folautu mi lijepo kaže ako sam zapatio critical hit u oko ili nešto slično, a takođe i na karakter skrinu mi ispiše sve što mi je obogaljeno. Ovde nema NIKAKVOG obavještenja. Da li ja nešto propuštam ili da lijepo batalim igranje ove glupe igre i posvetim se Dreamfallu?
Genetski četnik

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The Thing

Ili si uzeo neku drogu od koje ti se percepcija privremeno srozala (npr, after burner gum koji ti posle nekog vremena skine 3 poena sa percepcije) ili si primio udarac u oči. Ovo drugo bi trebalo da možeš da proveriš u character sheetu, ispod hit poena su ti izlistane sve ostale boljke koje trenutno more lika, tipa radiated, poisoned, crippled rigt/arm-left leg, blinded etc. Ova stanja uklanjas doctor skillom, first aid služi samo za vraćanje HP-a. U slučaju da se radi o after effectima neke droge, moraceš da sačekaš da to prođe samo od sebe (npr, nuspojave after burner guma traju 2 dana, posle toga si ok).

Tex Murphy

Hm, ne piše mi nikakva povreda ispod hit poena, a gumu nisam uzeo. Može li možda da bude od prekomjernog korišćenja onog healing powdera? Ništa drugo mi ne pada na pamet...
Genetski četnik

Novi smakosvjetovni blog!

Melkor

Tactics sam preskocio, ali sam u nekom od prva 2 bio navucen na medpakove, tako da je sve moguce :)
"Realism is a literary technique no longer adequate for the purpose of representing reality."

Tex Murphy

Evo, problem se riješio. Premotao sam vrijeme malo unaprijed i statistike su mi se vratile na staro. Dakle, vjerovatno je nešto od tih droga bilo u pitanju :-)
Genetski četnik

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The Thing

Heh, sigurno je bio healing powder, on smanji perception na par sati odmah po uzimanju:)

Tex Murphy

Say no to drugs! (i.e. koristi medika kad ga već imaš i nastoj da te ne pogađaju prečesto) Got it! :-)
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Novi smakosvjetovni blog!




neomedjeni

Bethesda. Ložimo vas da pravimo RPGove since 2006.  :lol:

Meho Krljic

Ma, tekst je više o tome da F3 ima dublji nivo simulacije od igara kao što su GTA i sličnih open world naslova, a što je opet važeće i za Skyrim i za Oblivion itd.

neomedjeni

Ma, u redu je, samo sam iskoristio priliku da predložim novu Bethesdinu krilaticu.

Meho Krljic

Pa, tu ponovo dolazimo do diskusije o tome šta je to RPG. Po nekim ljudskim shvatanjima, Bethesdine igre su svakako RPGovi jer imaju sve elemente podrazumevane za ovaj žanr (levelovanje likova, menadžment inventara, istraživanje, narativ, borbu, čak i kompanjone) urađene na relativno staromodan način. E, sad, to što neko želi više atributa, neko više perkova, neko više kompanjona, to je druga stvar, ali mislim da žanrovska pripadnost nije upitna.

neomedjeni

Meho, pokušavam da budem usputno zlonameran, što moraš da činiš stvari komplikovanim?!!!!!  :cry: :cry: :cry:


On topic, morao bih da pređem igru da bih dao relevantan sud. Od prijatelja koji je žestoko razočaran u igru (a nije namćorasti die hard RPG fan poput mene) sam čuo da je insistiranje na akcionim/pucačkim elementima premestilo igru sa terena RPGova više na teren pucačina/akcionih igara. Što onda sve svodi na pitanje balansa - da li su RPG elementi dovoljno jaki da se Bethesdin Fallout i dalje smatra žanrovski RPG igrom ili je igra postala nalik jednoj od onih pucačina na koju je nakalemljeno pregršt RPG elemenata, što često pominješ kao moderan trend.


Naravno, ja ti kao kolegi gejmeru za koga sam ubeđen da me nikad ne bi prevario apsolutno verujem da trojka ima sve što je potrebno da bi se i dalje smatrala RPGom i da je Bethesda uspela da napravi uspešan spoj modernog i tradicionalnog u svojoj verziji Fallouta, samo što još uvek ne mogu reći da sam se u to lično uverio.  :lol:

Meho Krljic

Da, pa tu sad ima interesantnog materijala za razmišljanje. Jer, na primer, Fallout 3 dok si na nižim nivoima zahteva dosta taktički promišljenog igranja, sa puno ulazaka u inventar, pauziranja i korišćenja VATS-a. Kasnije, kada se levelapuješ i nabaviš ozbiljnije oružje i oklop, maltene da možeš da je igraš kao šuter, u realnom vremenu, bez pauziranja itd. Ali opet - da li to znači da igra nije RPG? Do te tačke kada je igraš u realnom vremenu (a gde se i dalje šteta proračunava na osnovu parametara lika a ne igrača) si stigao građenjem lika onako kako si ti odabrao, dakle imaš "pravu" RPG ekspresiju itd.

Dalje, priča o tome da nešto nije RPG jer je akcenat na borbi mi je uvek malo čudna - u redu je ako pričamo u kontekstu pen end pejpr igara, ali kompjuterski RPGovi su trideset godina unazad kao prvenstveni mehanizam interakcije sa okolinom imali borbu. Narativ, eksploracija, menadžment atributa i inventara su uvek tu, naravno, ali ogromna većina RPGova kao vrhunski ekspresivni čin igrača ima borbu - od Might & Magic, do Mass Effect - i to važi i za originalni Fallout. Dakle, ja sam sasvim rad da se diskutuje o tome je li Fallout 3 po kvalitetu na nivou prvog ili drugog Fallouta, ali nekakvo pretvaranje da ne spadaju u istu kategoriju igara mi je neobično. Poređenje Fallout 3 sa, recimo, BioShock koji je izašao godinu dana ranije i koji ima elemente izgradnje lika i menadžmenta inventara, te naglašen narativ ali je OČIGLEDNO šuter bi možda pomoglo: kod BioShocka nema statističkih čekova u klasičnom RPG smislu i ako pričamo o borbi i šunjanju, one se tiču pre svega sposobnosti igrača a ne atributa lika.

neomedjeni

Pa, moram biti kratak bi zapravo bilo poželjno da danas nešto napišem i na poslu, ako učinkovitost i ponašanje tvog lika u borbi zavise u velikoj velikoj meri od njegovih statistika i načina na koji si ga izgradio, a ne tvojih refleksa i sposobnosti bez obzira ili gotovo bez obzira na build, da, onda smo na terenu RPG igara. Ali ubij me ako mogu da dočaram gde se tu tačno nalazi granica koju nije poželjno prelaziti da bismo i dalje ostali na terenu jedne ili druge vrste igara.


Meho Krljic

Ma, nema tačne granice. Mass Effect 3 je bolji šuter od većine šutera svoje generacije, dakle, preciznost, refleksi itd. ali i dalje ima jasan RPG identitet.


Meho Krljic

U Bethesdi razmišljaju kako da Fallout 76 učine još odbojnijim poštenom svetu:

- Šta još nismo probali?

- Multiplejer?

- Ček!

- Lutboksovi?

- Ček!

- Prodaja virtuelih para za prave pare?

- Ček!

- Hmmm... izdržljivi bagovi i loše performanse, pečevi od po 45 gigabajta?

- Ček, ček i ček!

- E, pa ja ne znam više...

- A da... uvedemo pretplatu?

- Joj, Jare, bog te mazo, pa ti si genije!!!!!!

Fallout 76 gets a £12-a-month subscription called Fallout 1st   


Edit: Kako je i Džejson Šrajer, inače trenutno na porodiljskom odsustvu, primetio, ovo košta više nego kompletna pretplata na Majkrosoftov Gamepass gde dobijate desetine igara uključujući New Vegas i The Outer Worlds



Tex Murphy

Можда се уздају да ће Мицрософт да буде проглашен нелојалном конкуренцијом и да ће суд да им затвори компанију и стријеља све запослене?
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Tex Murphy

Управо читам коментаре. Очекивано, овај потез није изазвао баш салву одушевљења, али зато има много квалитетног сарказма :-)
Genetski četnik

Novi smakosvjetovni blog!

Meho Krljic

Jedino što mogu da kažem je da je ovo porez koji Bethesda uvodi na ludake da bi mogla da nastavi da publikuje veličlanstvene flopove poput Prey i Wolfenstein...

Meho Krljic

Quote from: Doomdark on 23-10-2019, 19:18:29
Очекивано, овај потез није изазвао баш салву одушевљења, али зато има много квалитетног сарказма :)

Pošto Bethesda nije zakupila falloutfirst.com domen na internetu, jelte, neki gnevni ljubitelj Fallouta je to učinio umesto njih i sada je to sajt na kome se reč "fuck" ponavlja više puta nego u sabranim delima Wattiea Buchana.

http://falloutfirst.com/

Meho Krljic

Naravno, Bethesda ne bi bila Bethesda kada bi išta što su napravili radilo onako kako je zamišljeno:

Fallout 76's Paid Subscription Service Has Not Had A Good Launch

Tex Murphy

Quote from: Meho Krljic on 24-10-2019, 12:51:18
Quote from: Doomdark on 23-10-2019, 19:18:29
Очекивано, овај потез није изазвао баш салву одушевљења, али зато има много квалитетног сарказма :)

Pošto Bethesda nije zakupila falloutfirst.com domen na internetu, jelte, neki gnevni ljubitelj Fallouta je to učinio umesto njih i sada je to sajt na kome se reč "fuck" ponavlja više puta nego u sabranim delima Wattiea Buchana.

http://falloutfirst.com/


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