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Novosti iz sveta video-igara

Started by ridiculus, 25-04-2009, 05:53:06

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Meho Krljic

Evo, u Japanu imate školu u kojoj se uče veštine potrebne za profesionalno igranje igara:

Japan Has a Technical School for Pro-Gaming

Meho Krljic

Kome još nije dosta priče o Majora's Mask, evo lepog intervjua sa Aonumom na Kotakuu:

http://kotaku.com/how-a-zelda-dungeon-is-made-1686291960

Meho Krljic

A ovo je spisak nekih od najređih ačivmenta u igrama na Steamu. Zanimljivo:

http://kotaku.com/whats-your-rarest-steam-achievement-1686326670


neomedjeni

Goat Simulator????


Da se vratimo virtuelnom životu. Darkest Dungeon dobija prve privjue.


http://www.gamebanshee.com/news/115130-darkest-dungeon-previews.html


Jedna bezvezna lista najboljih SW igara.


http://www.pcgamer.com/the-best-star-wars-games-of-all-time/


Momci i devojke iz Harebrained Schemes će imati kinte i za novu Shadowruns igru i za užinu, zahvaljujući širokim narodnim masama.


https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1137914


E, ovo je zanimljivo, naročito zbog Anachronoxa. Još uvek nisam odigrao igru, ali sam pretražujući informacije o Anachronoxu na netu skapirao da je u njoj predstavljena samo prva polovina priče i da je njen nastavak, koji nikad nije izašao, trebalo da zaokruži istu. Može li neko da potvrdi ovu informaciju? Drug Meho, na primer?


http://collective.square-enix.com/news/32/first-eidos-ips-made-available-via-square-enix-collective


Taj perverzni, pokvareni Obsidian.


http://www.gamebanshee.com/news/115119-pillars-of-eternity-gets-mature-esrb-rating.html

Meho Krljic

Da, pa to za Anachronox se zna, uredno je zabeleženo i na vikipediji:

QuoteThe development of Anachronox was long and difficult, originally planned for a third-quarter 1998 release. Tom Hall planned to create a sequel with the copious content removed during production. Despite critics enjoying the game and awarding it high marks for its design and story, Ion Storm closed its Dallas offices one month after the game's release.


(...)

Tom Hall felt the story of Anachronox was too large for one game (requiring an estimated 70 hours of gameplay[141]), and planned for two expansion packs in 1998.[32] Each expansion pack would represent another third of the overall story.[32] He confirmed in 1999 that Anachronox would be followed by only one sequel;[47] several art assets had already been created for the sequel by mid-2000.[68] Hall speculated in 2000 that further adventures in two new universes may take place after the sequel.[141][150] Ion Storm's closure nixed plans for a continuation; Hall has unsuccessfully tried to purchase the intellectual property rights to the Anachronox universe.[141] He later stated that he did not regret ending Anachronox on a cliffhanger, as most characters had resolved their inner turmoil.[141]
Hall noted in 2007 that other team members were willing to come back to help: "We went through such turmoil but stayed for the love of the universe, the game and each other. Former team members often mention that if I ever got the intellectual property back and was going to make Anachronox 2, just tell them when and where. We have, as we say, 'The Love.'"[141] Hall remarked in 2010, "If I don't do the game in the next 10 years, I'll just write up the rest of the story and put it on my website for closure, how about that?"[151] As of 2014, a sequel has yet to be announced.

neomedjeni

Pa ovo je srceparajuće.  :lol:


Baš da vidimo oće li nešto biti od povampirenja Anachronoxa.


Meho Krljic

Kakve probleme? Paradox su mala, za sada prilično pametna firma koja ne uleće u rizike i ne mora da se savija do zemlje pred investitorima. Ovo što je navedeno obrazlaže njihovu filozofiju koja ih nije učinila bogatašima ali im omogućava da prave i izdaju inteligentne, kompleksne igre koje imaju dovoljno publike da taj posao bude isplativ.

neomedjeni

Mislim na drugi nastavak Sage. Plašim se da je ovakva odluka doneta nakon uvida u razvoj druge igre i donetog zaključka da ne poseduje dovoljan kvalitet da Paradox stane iza nje. Što u najboljem slučaju ne mora da znači da je loša već da nije siguran hit, budući da je Paradox prema tvom opisu vrlo probirljiv, što nisam znao. Ali može i da znači da je igra krenula u sasvim pogrešnom smeru.

Meho Krljic

Mesčini da ste vi ovo malo površno čitali, kolega. Paradoks nije objavio ni prvu Banner Sagu (već Versus Evil koji će objaviti i nastavak) , što nema veze sa kvalitetom igre nego sa nekim tim drugim njenim karakteristikama koji se navode u tekstu.

neomedjeni

Površnost je moje srednje ime!


Istina, nisam kopao i pročitao sam samo deo članka koji se odnosi na Banner Sagu. Mislio sam da je Paradox ovih dana odbacio mogućnost da bude publisher serijala, a pretpostavljam da se u stvari radi o staroj priči koja je sada dobila naknadno objašnjenje?

Meho Krljic

Tako je. Međutim, ne propustimo da vidimo da je tu Banner Saga tek fusnotica (kao i Pid) - prava vest je da je Paradox odbio da publikuje World of Tanks - free to play MMO senzaciju koja zarađuje stotine miliona dolara i koja čak ima reklame na srpskoj televiziji. No, meni je drago da se Paradox ne povode za mirisom lake zarade i postojano održavaju svoju filozofiju. Jer zaista, svaka čast i Banner Sazi i WoTu ali da se Paradox bavio njima i da to znači da nema Crusader Kingsa, Europe Universalis ili Hearts of Irona, mislim da bi čovečanstvo bilo na gubitku.

neomedjeni

Opet, stotine miliona bi naknadni rad na pomenutim naslovima učinile znatno lakšim.  :cry:


Mada, kad jednom prodaš dušu đavolu, verovatno nema nazad ma šta ti planirao, pa...

Meho Krljic

Ma, pa, da, mislim, videti kako Valve nikako da objavi Half-Life 3 za dobar primer  :lol:


Petronije

Hvala Linkine, dobavio sam prequel ali nisam stigao da ga zaigram ozbiljnije. Nadam se da cu uspeti za vikend.

Meho Krljic

Liege je potezna taktička RPG koju sam kikstartovao pre par godina. Za razliku od nekih drugih projekaa, ova se razvija sporo ali promišljeno. Sa svakim novim apdejtom dobijamo uvid u kvalitetne nove elemente dizajna. nanoviji video pokazuje doteran borbeni interfejs i ovo izgleda every bit as exciting kao ono što sam video u svojoj glavi kada sam pledžovao pare.


Liege - Updated Combat Demo


http://www.codagames.com/

Meho Krljic

A evo i novog apdejta koji se tiče rimejka Pathologica. Icepick Lodge su velike šaljivdžije. Ko bi rekao  :shock: :shock: :shock: :shock:


Quote

       
  • PERSONS REPRESENTED

       
  • Ivan, Game Designer. He's always there so that you don't feel bored.
  • Nikolay, Creative Lead. Also Amateur Economist.
  • Ayrat, CTO and Managing Director. His family motto is "Why Can't You All Just Shut Up And Do Your Jobs?"
  • Ayrat's Gaze. Avert your eyes.
  • Peter, 3D Master. He gives life and hope.
  • Alphyna, Chief of Localization. Also a Being of the World Wide Web.
  • Mushroomer, Composer. Has boarded up in his flat. We're starting to get concerned.
  • Meethos, Art Director. Moral dilemmas are Gordian knots to him.
  • Igor, Igor. Does his job well.
  • Anna, Artist. Still new here.
  • Liu, Tabletop Master. Has mastered every table.
  • The Community Manager Community™, The Community Manager Community. Masha and Nikita.
  • The Boy and The Box. Have nothing in common, really.
***
(The stage is dark and quiet, with weird hi-tech machinery humming here and there. It's so peaceful it can be mistaken for an office of a game development studio, but it is, of course, not one. It's a stage. Ivan and Nikolay are relaxing in massive armchairs.)
Ivan: So hey, if you'd been given a box with a button that would give you a million dollars when pressed, but simultaneously a single person you don't know and have no chance of knowing would die somewhere in a remote corner of the globe, would you press it?
Nikolay: No.
Ivan: That was anticlimactic.
Nikolay: Money is incomparable with human lives.
Ivan: Says the person who'd already conjured at least one game about a town slowly and painfully dying and is now making it once again. One might suspect you just like seeing them suffer. And just think about it—a million dollars would allow to make Pathologic so much bigger!
Nikolay: Doesn't matter. Money is a renewable resource, while lives are not. Each of them is unique.
(Enter Ayrat, traditionally suspecting the worst.)
Ayrat: Actually, money isn't a resource. It's a medium of exchange. The term "renewable" doesn't even apply to it.
Nikolay: Well, I mean, you can waste all you've got and then print more, that's what I...
Ayrat: That's forgery. And it won't work—money holds no intrinsic value, it has to be supported with goods, services, or commodities... Have you studied economy at all?
Nikolay (defensively): I've made a game with an operational monetary system, you know. You were there, too.
Ivan: Actually, it doesn't work.
Nikolay: What?
Ivan: The monetary system of Pathologic. It doesn't work.
(Pause.)
Ivan (passionately): We need to pause for a second here and think a bit about why any system is present in the game. We wouldn't implement anything simply because we can, right? I mean, there's no Make-Sure-Your-Pants-Haven't-Dropped-Meter in Pathologic.
Peter (somehow present): That's tempting.
Ivan (ignoring him): And it's actually also true for the monetary system. Why do we need it? What does it represent? Is it there for the sake of realism? But do people really use money when their world is crumbling? Money can't be eaten, so it makes sense for the townsfolk to go back to bartering.
Nikolay (defensively): It's there so that you feel the prices plummet.
Alphyna (always present via Skype, it's creepy, really): It doesn't work though. The main characters of the game aren't your ordinary citizens—Bachelor is from the Capital, so naturally he's richer than most of the townsfolk he meets, and Haruspex deals in extremely rare herbs and stuff...
(Pause.)
Nikolay: So what you're saying is to hell with money, right? 
   Let's do some climbing instead! Let's do some climbing instead!   (An awkward pause.)
Alphyna (via Skype): Not at the end of the month, no.
Nikolay (eagerly): And you know what? You're right! To hell with money! Communism, ho!
Ivan (hesitantly): That was drastic. Oh well. Action beckons, ho! 
(Action hesitantly beckons.)
Peter: Oh, while we're at it. Alphyna, could you translate our notes for the modellers?
Alphyna (puzzled via Skype): Sure, but... why?
Peter: Well, they don't speak Russian.
(Pause.)
Alphyna (via Skype): So the outsourcer modellers we've hired don't speak Russian even though they're mostly working with Meethos and you—the only person in the studio who certifiably doesn't speak English at all. (Snickers.) A wise decision if I've ever seen any.
(She gets down to business, and so does everyone else—apart from Ivan. Ivan is restless. That's his general personality trait, but right now he's actively restless, too.)
Ivan: So Mushroomer... you'd been given a box with a button that would give you a million dollars when pressed, but simultaneously a single person you don't know and have no chance of knowing would die somewhere in a remote corner of the globe, would you press it?
(Mushroomer doesn't reply. That's because he's not here. He'd robbed a friend of a ton of ethnic musical instruments and is currently boarded up in his flat doing shady stuff.)
Ivan: So Meethos... you'd been given a box with a button that would give you a million dollars when pressed, but a person dies, would you...
Meethos: Sure. Give it here.
Ivan: No, no, you don't get it, it's just a thought experiment. I don't really have it.
Meethos (in a generous tone): It's fine, I understand if you've got no money. I don't need the money. Communism, ho. Where do I press?
(An uneasy silence. Enter The Boy.)
The Boy: Hey.
(Everybody stares at him in confusion.)
The Boy: I want to be a real boy.
   Oh, but you ARE real, aren't you? Oh, but you ARE real, aren't you?   Peter: Who is this?
The Boy: Don't you know me? I'm your creation! Well, your, Meethos's, and those outsourcer guys'.
Peter: Oh? (Realizes something.) Oooh!
(Everybody marvels The Boy.)
Everybody: Man, just look at him! Look at his hair! And this cute hat, too! And the eyes—just realistic enough, as is his whole demeanour, but stylized as well! That's a lovely boy if we've ever seen one!
The Boy: I feel so objectified it hurts.
Everybody: Could you do a little dance for us?
The Boy: I don't want to be a real boy anymore.
(Exit The Boy.)
Ivan: Wait, what about The Box Question? (Feels cheated.) Damn. Guess he was beckoned by action. Ayrat?..
Ayrat: Yeah?
Ivan: The Box Question?..
(Ayrat is obviously uneasy.)
Ayrat: I'd, uh... I'd never... Does the million come in cash?
Ivan (curious): It can. Does it matter?
Ayrat: What about the person? Can it be someone who would have died very soon anyway, A Sound of Thunder-style?
Ivan: That's cheating.
Ayrat (ashamed): Yeah, sure, I mean, I would have never even considered...
(His words drown in white noise. Everybody is puzzled.)
Alphyna (via Skype): I am a being of the World Wide Web. Which means I get to do cool tricks. Ivan, would you please stop it with aged moral dilemmas? I shudder to think what would've happened if you'd discovered the trolley problem. It's got fat people in it, too.
Ivan (in a grumpy tone): You don't get to tell me what to do! (Pause.) But I'll do it anyway because I'm a team worker. (Cheers up.) So, team, how's it going?
Igor: I've finished the alpha version of the game editor.
Anna: I know how to tile textures now. Also drawn a ton of houses.
Liu: The tabletop game is entering real asset production now.
The Community Manager Community™: We've launched the official Ice-Pick Lodge Steam community!
(Absolute silence. It's so deep you can hear your ancestors shift uneasily. Even the machine humming has stopped. Everybody is now eyeing The Community Manager Community™ hungrily.)
Ayrat: What? For real?
The Community Manager Community™: Well... yeah.
Ayrat: No preproduction? No alpha versions? No work-in-progress? It's just there, up and running?
The Community Manager Community™: It's not like it's hard.
Ayrat: There must be a trick.
(The Community Manager Community™ tries to match his gaze, but gives up quickly. Unsurprisingly so; no mortal can withstand Ayrat's Gaze for too long.)
The Community Manager Community™ (hesitantly): Well okay, there was this box we've found. It had a button, and we think it grants wishes...
(Pause.)
Ayrat: And you've spent it on a Steam community.
The Community Manager Community™ (in a defensively proud tone): We've spent it on doing our jobs!
(A lot of movement happens. As the stage does its best to accommodate a murder scene, Nikolay raises his stare up from the laptop.)
Nikolay (to no one in particular): So, uh, I did some fact-checking, and it turns out Communism doesn't always work as intended... Who would have thought. Guess we'll have to try Cautious Capitalism after all, huh?
   The picture isn't that great, but you can hopefully see what we're doing here The picture isn't that great, but you can hopefully see what we're doing here    The Russian version of the update is here. Русская версия апдейта — здесь.    Previous update     


neomedjeni


Meho Krljic

Deluje interesantno, ali taj epizodni format... to je poprilična kocka, bojim se.

Father Jape

Ben Kučera pokušava da uteši nas žrtve beklogova (kako u vidu igara tako i drugih medija):

http://www.polygon.com/2014/1/6/5279722/steam-sale-stack-of-shame

QuoteThere's an old saying that goes something like this: When the pupil is ready, the master will appear. I've found that holds true for games and books as well. When I buy something that I know I won't read or play in the next few days, if not the next year, it feels like I'm lighting a lantern and gently pushing it into my own future. It's easy to imagine an evening, and perhaps it will take years, when I rediscover that I bought a book, or in this case a game, and will spend hours lost inside it.

QuoteBuying games on sale can feel like sending a message in a bottle to possible future versions of yourself, but finding and opening those bottles, and having them enrich your life, is like nothing else. It's an investment in our own future, and it helps support the industry today.

QuoteYour backlog isn't a source of shame, but a matter of pride; it's a well-stocked library from which you can take comfort, a pile of blankets waiting for a cold night.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Oh, Tri-Ace, studio koji je pravio neke interesantne JRPGove (Valkyrie Profile, Star Ocean, Resonance of Fate, druga dva nastavka Final fantasy XIII) je upravo kupljen od strane firme Nepro Japan koja se bavi mobilnom telefonijom:cry: :cry: :cry: :cry:

neomedjeni

Čekaj malo, mislio sam da FF XIII ima ukupno dva nastavka. O kakva druga dva nastavka pričaš?

Meho Krljic


neomedjeni

Meho, kud bismo mi bez tebe? Nisam imao najblažu ideju da postoji Lightning Returns.


Ček da i njega metnem na višlist na stimu.

Meho Krljic

Pa, da se razumemo, nije to neka tajna bila, ipak se radi o najvećoj JRPG franšizi ikad i o najvećoj JRPG igri u poslednjih 7-8 godina  :lol: Hoću da kažem, da imalo pratiš JRPG znao bi da postoje tri igre u Final Fantasy XIII trilogiji. Originalno, trebalo je da se pojavi i Final Fantasy XIII Versus, koja je isto bila zamišljena kao deo Fabula Nova Crystallis narativa, ali ona je na kraju morfovana u Final Fantasy XV.

neomedjeni

Ne kudi me, popraviću se!! :cry:


Mada, sa Lightning Returns to neće ići tako lako. Izgleda da je razlog što je nisam zapazio i već ubacio u listu želja na steamu to što je zapravo i nema na steamu.

Meho Krljic

Biće je, ne brini. Piše "spring":

http://squareportal.net/release-dates/

Mada vredi dodati i da je igranje Final Fantasy XIII (sva tri dela po redu) užasan način za ulazak u JRPG žanr. Ako bi već da se isprljaš, imaš na Steamu FF VII i VIII ili, ako bi BAŠ da se isprljaš, kreni od FFIV. Tek onda će FFXIII imati nekog smisla  :lol:

neomedjeni

Kakvo sad prljanje, na osnovu tvojih prethodnih hvalospeva sam stekao očekivanja da će se preda mnom otvoriti nova, nikad istražena dimenzija RPG iskustva. Nemoj sad da se izvlačiš!!!


Zapravo, i FF VII i VIII su mi na listi (ili VI i VII, ko će se sad snaći sa tim rednim brojevima), mislim da sam samo četvorku ignorisao do sada.

Meho Krljic

Šestica nema na Steamu, što je samo još jedan znak Square Enixovog neshvatanja svega u kosmosu, pošto je u pitanju ono što se konvencionalno smatra najboljom Final Fantasy igrom. Ali pošto šestica, za razliku od trojke i četvorke, nema rimejk urađen u poligonalnoj grafici, onda je SE ne nudi PC igračima, računajući da niko ne bi igrao sprite/ tile based igru.

I, to za prljanje govorim samo zato što znam da se ti osećaš kao da izdaješ sve svoje principe samo razmišljajući o igranju JRPGova.

A da će se otvoriti, hoće. No, baš zbog toga insistiram da nikako ne započinješ sa FFXIII. To je momenat kada je serijal zagazio u ekstremno duboku dekadenciju. Idealno bi bilo da počneš sa FFIV (trojka je istorijski bitna zbog nekoliko elemenata mehanike, ali u domenu kvaliteta same igre, četvorka is where it's at) da bi shvatio šta JRPG čini JRPGom, pa kad onda pređeš na FFVII da budeš impresioniran širinom iskustva, gomilom interesantnih mini set-pisova (i mini igara), zanimljivim narativom, emotivnim preokretma itd. itd. itd.

neomedjeni

Šta ću kad je, u doba moje mladosti, Kuzma nemilosrdno zasipao pljuvačkom FF serijal gde god bi stigao. A ja mu verovao svaku reč.


Ali sada, kada smo se oslobodili verovanja u idole, računam da ćemo s principima lako. Bar dok ne moram da vadim novčanik kako bih nabavljao PS radi igranja RPG-ova.  :lol:

Meho Krljic

Moj topao savet je svakako da prvo instaliraš neki lep emulator za SNES, odigraš FFIV i VI, Chrono Trigger, Secret of Mana, Earthbound, Breath of Fire, Dragon Quest VI i tako to, pa onda ima vremena za ove novije stvari  :lol: Te igre iz devedesetih se i danas veoma dobro drže i vredi ih poigrati.

Evo jedna lepa lista u tom smislu:

http://www.listal.com/list/rpg-world-snes-edition

(ne smetnuti s uma da je ovo što piše Final Fanntasy III u stvari Final Fantasy VI, kao što je Final Fantasy II u stvari FFIV)

neomedjeni

Hm, vidiš, to je zapravo odličan savet. Stalno zaboravljam da se te stare igre sa konzola danas mogu igrati pomoću emulatora. To ću verovatno i da uradim, samo što će malo sačekati. Pokrenuo sam projekat vođenja dnevnika o Dixonovom i Tomasovom završnom runu (nekih stotinu epizoda) na Savage Sword of Conan i pokušaću da to sažvaćem u roku od dvadesetak dana. Pa ću malo da odmorim od igranja.


neomedjeni

Tema koja svakako zaslužuje da joj se posveti dužna pažnja i svo potrebno vreme.

Meho Krljic

Pogotovo kada o temi piše sertifikovana lezbijka  :lol: :lol: :lol:


U drugim vestima, John Riccitiello je, javili smo pre nekoliko meseci, postao CEO Unityja, ali to njemu očigledno nije dosta pa je sada postao i član borda direktora Telltalea. Znam, nije naročito neočekivano da sada zaključimo da će Telltale konačno napustiti svoj polupolomljeni middleware i preći na Unity, ali videćemo još koliko će  to doneti dobra njihovim igrama...

neomedjeni

To svakako pokazuje da ta draga žena poseduje znanje potrebno da se problem sagleda iz svih mogućih uglova.


A šta može da donese RPG igra pravljena po petoj ediciji AD&D pravila, pitanje je na koje developeri Sword Coasta pokušavaju da nam daju odgovor.


http://www.pcgamer.com/sword-coast-legends-dev-on-adapting-5th-edition-dd/

Linkin

Quote from: Meho Krljic on 25-02-2015, 10:28:18
nije naročito neočekivano da sada zaključimo da će Telltale konačno napustiti svoj polupolomljeni middleware i preći na Unity, ali videćemo još koliko će  to doneti dobra njihovim igrama...

Lepo. Da, i ja sam uzdržano skeptičan da će to doneti neki bitniji kvalitet, ako pride ne promene i koncepciju igara i stipsarsku strategiju firme.  :lol:

Meho Krljic

Pazi, to za Unity ja špekulišem, ne mora da znači da će to da se desi plus čak i nisam siguran da je taj endžin uopšte prikladan za ovo što Telltale rade. Ali sada (i u tekstu koji sam linkovao) najavljuju da će njihova naredna igra biti najambicioznija od svih do sada, pa, videćemo... Koliko shvatam, biće tu i nekih nelicenciranih igara. Videćemo.

Linkin

Pa, ako taj komentar važi za njihov sledeći najvljeni projekt, licenciran po mega-popularnom Minecraftu, mogu na tu vest samo da se ispovraćam. Doduše, ne vidim šta će im Unity za Minecraft, mada možda u toj proceni grešim jer nisam ga ni igrao, sudim samo po slikama krš grafike koje sam video.

Nadam se da si ipak u pravu u vezi tih nelicenciranih igrara (čega je kod Telltela bilo na kašičicu, tj. skoro nikad i vrlo nezapaženo) i da zapravo na te naslove misle. Na tu vest bih se već i obradovao. Možda konačno nešto novo.

Meho Krljic

A, sigurno se ne misli na Minecraft: Story Mode. U tekstu koji sam linkovao pominje se partnerstvo sa Lionsgateom i projekat "Super Show" koji bi mogao da kombinuje televizijsku seriju i igre (slično... nekim drugim dosadašnjim projektima) i tu se kaže da bi to mogao da bude originalan produkt, dakle nešto što nije vezano za postojeći IP.

(Edit: Evo, ovde kaže: ""Our goal is to create products that have a legitimate chance of winning both a Golden Globe and a Game of the Year," Bruner explained. "This means both aspects of the productions must be first class work.")

Glede Unityja i grafike u Majnkreftu... Majnkreft grafika je bazirana na voxelima što 1) savršeno odgovara onome što ta igra treba da postigne i b) isključuje mogućnost da Unity bude iskorišćen za potrebe MSM - pretpostavljam da će Telltale to raditi u Minecraft endžinu.

Bonus: Unity baš i nije neka tehnologija ako želiš lepu grafiku. Wasteland 2 je meni divna igra ali ne bi baš odnela titulu na takmičenju za mis...

Father Jape

Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

David Pittman je radio AI programiranje na BioShock 2 ako se dobro sećam, a  otkada je svoj gazda, objavio je jedan zapaženiji roguelike FPS - Eldritch - koji se u dosta oštroj konkurenciji sličnih igara (Paranautical Activity, Tower of Guns itd.) isticao lavkraftovskim elementima.

Elem, sada isti čovek pravi vrlo skritpovanu, vrlo šunjačku akcionu igru Neon Struct i mada je grafika neimpresivna - jer igru ipak pravi jedan čovek - iz teksta Kristijana Donlana se da videti da je ovo potencijalno zanimljivo sočinjenije u kome igrate kao neka vrsta Edvarda Snoudena, špijuna koga juri pola sveta. Igra izlazi dvadesetog Maja, a evo i trejlera:



NEON STRUCT Reveal Trailer

Nightflier

Sebarsko je da budu gladni.
First 666

Meho Krljic

Da, pretresali smo to malo jutros (videti iznad). Ima rezona u ovome, al možda bude i propas. Do sada niko nije na specijalno zadovoljavajući način uradio tu fuziju televizije i gejminga. Ali Telltale su i skoro jedina firma u gejmingu koja je uspešno upotrebila epizodni format tako da... dajmo im kredita.  :lol:

Nightflier

Zapravo, mene više zanima spona između više medija - stripa, televizije i igara, u ovom slučaju. Odnosno, nadam se da će moguća ekranizacija WAU ponukati DW da promeni stav i objavi Fables, umesto da ga potpuno prepusti Fibri.
Sebarsko je da budu gladni.
First 666

Meho Krljic

Da, mislim da ovde nema reči o tome i da će to partnerstvo sa Lionsgateom biti poseban, novi IP.

Meho Krljic

Da li se Gallout New Vegas može završiti a da se ni jednom ne izlečite u toku igre*?

Može:

http://kotaku.com/guy-beats-fallout-new-vegas-without-ever-healing-1687918841






* Sem onog skriptovanog lečenja na početku