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Novosti iz sveta video-igara

Started by ridiculus, 25-04-2009, 05:53:06

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Morningstar

verovatno fejk, kopipejst sa drugog foruma, mada google pronalazi neke sajtove koji su preneli tu vest.
sve price su Anansijeve.

Father Jape

http://www.rockpapershotgun.com/2009/05/13/next-blizzard-mmo-from-scratch/

QuoteOne of the Blizzardians has been getting a bit talkative over on the Blizzard boards and has stated that the next MMO is an entire new property. No WoW2, no World Of Starcraft. He seems to think that the Internet already knew that, but I can't recollect when it was confirmed. Blizzard poster "Zarhym" said: "We have nothing to advertise for the new MMO because it's a shell of a game thus far. We've already stated it'll be a brand new franchise, which means the lore, art, and game play are being developed entirely from scratch. It's an overwhelming process, but a process through which we excel. Our track record supports this."

Oh, and Grunty The Spacemarine Murloc (above) will be the in-game gift for BlizzCon attendees this year. Cute.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

 Zna se za to već nekoliko nedelja, mislim, svi veći sajtovi su to već pomenuli uz potvrdu od B'zzarda, samo bez imena IP-a.

Nego, in adr njuz, IGN jutros ima interesantan (mada daeko od preterane neke dubine) tekst o tome koliko je bitno prevazići fasciniranost grafikom i gledati mehaniku i gejmplej:

Intelligent Design
Games are becoming ever more complex, but are they becoming more fun? We look at whether form is outpacing function.

Meho Krljic

Hm reklo bi se da je ovo što je Morningstar postovao sve poteklo od nekog lika na Twitteru koji za sebe tvrdi da je poznai gajming novinar. Evo liste najava:

QuoteGamespot's reporting about a number of rumors from the Twitter of Game Fork, a person who claims to be a very prominent game journalist. They've collected some of Game Fork's big claims about Microsoft's upcoming E3 Press Conference, and you'll be surprised when you read them for yourself:


The motion-sensing camera for the 360 will be called "Xbox Fluid."


Metal Gear Solid 4 will be confirmed for the 360, and will be called Metal Gear Solid 4+Oxide. This will be the grand reveal of the presentation.


An exclusive Konami title will be shown for the first time. No one outside Konami has even heard of this.


The second 360 DLC for Grand Theft Auto 4 titled Blood and a Four Leaf Clover will be revealed. Will be released this winter.


Forza Motorsport 3 will be unveiled and playable.


A new Lionhead Studios project will be unveiled, and it's apparently currently code-named Richter.


Splinter Cell: Conviction, APB, Alan Wake, Lost Planet 2, Assassin's Creed 2, BioShock 2, and Halo 3: ODST will all make appearances.

cutter

Evo malo al' fino o postignućima, a ima i toptenlista. Moj favorit  xsmurf1

Meho Krljic

Video sam to još juče ali tek danas ću ga čitati... Meni su achievements naravno prilično marginalno bitan element igranja, ali umeju da začine čorbu. Igranje Wolverinea na Xbox 360 recimo bi bilo znatno dosadnije da nemam povremeno inspiraciju za neki achievement.

Meho Krljic

Evo i oficijalnog demantija tvrdnji sa Twittera o Microsoftovoj prezentaciji na ovogodišnjem E3-ju:

QuoteMicrosoft's Aaron Greenberg has told Eurogamer that the information supposedly leaked about the platform holder's E3 showing is "completely uninformed".

"I can confirm that this post is completely uninformed and does not even come close to matching our news for E3," Greenberg told Eurogamer.

"You can't believe everything you read, but it is fun to see people trying to guess what will be shown at the show and we are excited to share our real news with everyone on June 1st."

Microsoft's conference kicks off at 10.30am PST (6.30pm BST) on 1st June, and we'll be there covering it live as usual.

The earlier supposed leak claimed that Metal Gear Solid 4 was on its way to Xbox 360, along with a motion controller called Xbox Fluid and various other unannounced projects.


Meho Krljic

Nego... Bioshock 2

Moram da priznam da je za mene Bioshock primer igre kojoj NE TREBA nastavak, niti prequel niti bilo šta, ali posle odgledanog ovog najnovijeg videa/ demoa, osećam blago interesovanje:

http://www.eurogamer.net/videos/bioshock-2-jordan-thomas-walkthrough

Da se razumemo, pošto u ovoj igri nema Kena Levinea i originalne ekipe, svakako mislim da to neće biti TO (a i originalni Bioshock nije bio TO, to jest nije bio evolucija System Shock modela nego njegovo pojednostavljenje - u jednom smislu strimlajnovanje, u drugom damb daunovanje), ali ne mogu a da ne klimnem glavom (doduše uz škrgutanje zubima) na neke od ideja za nastavak.

Kako je grad već dizajniran, lasno je bilo samo dograditi par četvrti koje nismo ranije videli, ali to što ovu igru igrač igra kao Big Daddy (i to prototip) zaista menja stil igranja. Videti kako u ovom demou razbuca splicerse. Hodanje po dnu okeana takođe je... zanimljivo. Ne tvrdim da će imati i neke preterane gejmplej posledice ali je lep videti da lik koji je dizajniran tako da nosi deep-sea skafander zapravo i može da hoda po okeanskom dnu.

Takođe, nosakanje unaokolo little sistersa i njihovo skupljanje Adama dok ih igrač štiti je, hm, originalno (ako ignorišemo epizodu na kraju prve igre) ali nisam siguran koliko želim pola ove igre da provedem u escort misijama... Konačno, Big Sister bi mogla da bude zanimljiv protivnik...

cutter

 Serious Update     May 11, 2009


Here is the brief update on the events from both the business and development side:

Since the Serious Sam 2 was released in end of 2005, we have been working hard on a number of things, one of which is new next-gen 'Serious Engine 3' technology. More on this will come in future updates.

We have also recently started the development on two games, one of which is the next Serious Sam FPS game. Here, we are pretty close in signing the publishing deal, so when that happens, you'll hear it here as well.

Regarding military game we were working for some time, that development was halted some time ago by investors and publishers. We were doing a 'work-for-hire' development there, so after the game was put on hold, there was nothing more to do there and we moved back to our projects. Obviously, the above also means that our next title won't be published by Gamecock, as contrary to last year's published press release by Gamecock.

Finally, to reassure again all our fans, our development is going great on all three projects and we will soon have exciting things to show. Since a lot still has to be done, especially on the next Sam game, we don't have a firm release date on it yet. When we do, we'll announce it here on our pages.

Stay serious,

Roman Ribaric
CEO
Croteam

Meho Krljic

Serijal o fenomenu i kontroverzama DRM-a na Gejmspotu počine ovim nastavkom.

Meho Krljic

Bože, ala ovaj George Broussard laže i maže

Quote3D Realms Not Closing

Duke developer accuses Take-Two of 'bully tactics' on $20 million game.

by Ryan Geddes

May 18, 2009 - Apparently, the reports of Duke's death are greatly exaggerated. According to a news release sent to IGN today by 3D Realms co-founder George Broussard, his company has not closed and still owns the Duke Nukem franchise. So what does that mean for the future of 3DR and the long-awaited Duke Nukem Forever? We'll explain.

This story really begins on May 6, when rumors surfaced that 3D Realms, the developer behind Duke Nukem and Max Payne, would close its doors for good, leaving the future of Duke Nukem Forever uncertain and gamers scratching their heads over the quiet decline of one of PC gaming's most famous developers.

Gamers mourned, reactions were penned and affected publishers issued reaction statements to the press. One such publisher was Take-Two, which had a deal with 3D Realms to publish Duke Nukem Forever. On the day the 3DR closure rumor broke, Take-Two told IGN:

"It is the Company's policy to not comment on its contractual relationships, nor do we comment on rumors and speculation. That said, we can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, which did not include ongoing funds for development of the title. In addition, Take-Two continues to retain the publishing rights to Duke Nukem Forever."

The company stopped short of confirming that the Duke Nukem developer had closed, and attempts to contact 3D Realms were unsuccessful.

Then, late last week, Take-Two filed a lawsuit against 3D Realms accusing 3D Realms of dragging its feet on the Duke Nukem Forever project, which began in 1997 and has not materialized since.

"[3D Realms parent company] Apogee continually delayed the completion date for the Duke Nukem Forever," Take-Two said in the complaint. "Apogee repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version of the Duke Nukem Forever."

The lawsuit went on to accuse 3DR of breaching their publishing agreement for the title and said Take-Two spent $12 million on publishing rights for a game that never came together.

But 3D Realms tells a different story, saying Take-Two paid that money to former DNF publisher Infogrames/GT Interactive; that 3DR never saw a dime from that transaction; and that it's sunk more than $20 million of its own development dollars into the project. And while Broussard confirms that Take-Two holds the publishing rights to Duke Nukem Forever, he says 3DR "retains certain rights to sell the game directly to the public."

Sound messy? Apparently it is. Broussard says negotiations between the two companies fell apart on May 4 after Take-Two changed the terms of the agreement, forcing 3D Realms to fire the Duke Nukem Forever team and retrench.

"Despite rumors and statements to the contrary, 3D Realms has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever development team go on May 6th, while we regroup as a company." Broussard writes. "While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise."

In the meantime, his company is fighting the Take-Two lawsuit. Last week the court denied Take-Two's request for a temporary restraining order against 3D Realms. According to Broussard, Take-Two's approach in the negotiations amounted to a "bully tactic" to attempt to gain control of the Duke Nukem franchise in a "fire sale."

"We will vigorously defend ourselves against this publisher," Broussard said.

A Take-Two spokesman told IGN today that the company has no futher comment on the matter.




I još malo ovde

Quote3D Realms still in business, $20M Duke Nukem Forever bill revealed

By Tor Thorsen, GameSpot Posted May 18, 2009 5:38 pm

PT Texas studio issues statement confirming elimination of game's team, but asserting its existence continues despite having had to shoulder massive development costs solo.

So far, the month of May has been the most tumultuous for 3D Realms since the studio's inception in 1987. On May 6, reports that the Texan studio--which had been working on Duke Nukem Forever since 1997--had shut down were apparently confirmed by webmaster Joe Siegler. Two days later, the shop issued a group "Goodbye" accompanied by a photo of nearly three dozen staffers.


Then, on Friday, May 14, would-be Duke Nukem Forever publisher Take-Two Interactive (Grand Theft Auto, BioShock) sued 3D Realms' parent company, Apogee Software Ltd. According to the Bloomberg news service, Take-Two accused 3D Realms of failing to deliver on its contractual obligation to produce the game after being paid $12 million in 2000. It sought an immediate temporary restraining order preventing the release of any Duke Nukem Forever assets by Take-Two.

Today, 3D Realms hit back at Take-Two in the form of a statement sent out by CEO George Broussard to several media outlets, including GameSpot. In it, the company defiantly declares that it is not going out of business.

"Despite rumors and statements to the contrary, 3D Realms (3DR) has not closed and is not closing," reads the statement. "3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6, while we regroup as a company. While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise."

The statement then lays out 3DR's version of the tangled series of events which led to this month's dramatic developments. It claims that Take-Two has not given 3DR a single cent in signing bonuses or advances for DNF, but instead paid the $12 million mentioned in the suit to defunct publisher GT Interactive. (The publisher was absorbed by Atari parent Infogrames in 1999.) 3DR contends that, in 2008, it was paid a $2.5 million advance by Take-Two for "an unannounced game," and the only money it ever received for DNF was a $400,000 advance from GT Interactive.

To date, 3D Realms claims it has sunk over $20 million of its own money into Duke Nukem Forever, and that at of the end of 2008, it realized it required outside help to continue. "Late last year, 3DR began negotiations with Take-Two to provide funding to complete the DNF game," read its statement. "In the meantime, 3DR was hitting mutually-agreed milestones, despite not having a new agreement finalized. Take-Two was well aware that 3DR needed the funding to continue the DNF game development."

By 3D Realms' account, "Suddenly, after months of negotiations, Take-Two materially changed the parameters of the proposed funding agreement. 3DR informed Take-Two that it could not financially afford the changes Take-Two was suggesting and would be forced to release the team if an agreement was not reached."


"Take-Two made a last-minute proposal to acquire the Duke Nukem franchise and the 3DR development team. Take-Two's proposal was unacceptable to 3DR for many reasons, including no upfront money, no guaranteed minimum payment, and no guarantee to complete the DNF game. From 3DR's perspective, we viewed Take-Two as trying to acquire the Duke Nukem franchise in a 'fire sale.' Those negotiations fell through on May 4, a deal never materialized, and the DNF team was sadly released a few days later."

Though it would not address the specifics of Take-Two's suit, 3D Realms statement did say the legal action is "without merit" and "a bully tactic to obtain ownership of the Duke Nukem franchise." It revealed a New York judge has denied Take-Two's request for the restraining order, and promised to fight on.

"We will vigorously defend ourselves against this publisher," read the statement's final line.

For the moment, 3D Realms appears to have the last word. "We have no further comment on the matter at this time," was all a Take-Two rep would say on the looming legal battle.

Meho Krljic

Nego, prošle godine smo ovde kačili razne cosplay fotke, ali ovo što ćete videti na donjem linku je u potpuno novoj kategoriji:

http://www.flickr.com/photos/judithstephens/tags/silenthill/

Mislim, Silent Hill cosplay? Sjajno, plus kako je snimljeno, ovo je praktično umetnički performans.

Primer:


cutter

Tja. Nije loše, ali
Piramida Glava mi je najprežvakaniji cosplay, plus ove šablonske poze sa jeftinim photoefektima...

http://englishrussia.com/?p=2745#more-2745



Ti Predator, a ja plen, mi smo spoj savršen xlove5

Meho Krljic

Nego jel video neko ovaj leakovani trejler za Beyond Good & Evil 2? S jedne strane, izgleda zaista divno, sa sve shaky kamerom i tim forama. S druge strane, mnogo više podseća na Assassin's Creed koji sreće Mirror's Edge nego na BG&E...

BTW, radi li ovo dugme za fleš? Rado bih embedovao videe ako bih mogao.

Meho Krljic

Robert Brokvej sa još jednim tekstom koji je zabavan jer pokazuje dokle su ljudi spremni da idu u  svojim opsesijama:

The Five Most Bad-ass Real-life Game Weapons

Mislim, tip koji je napravio Cloud Strifeov mač je urnebesan a posle njega ide tip sa Wolverineovim kandžama...

cutter

Šteta što nema snimak tog Last starfajter kabineta - http://www.youtube.com/watch?v=CoFFTvNW47Y možda? Atari je to pravio ali igra nikad nije oslobođena. Ne računam uticaj na kućne verzije.

Meho Krljic

Last Starfajter je, avaj, bio krš film koga sam, avaj bio prinuđen da gledam sam jer je to bilo suviše geeky iskustvo čak i za moje borderline geeky prijatelje...

Nego,

Pogledajte ovaj video i recite mi da on ne opravdava posedovanje Wii konzole i sve glupe šale koje čovek tim povodom čuje.

Suvi. MADRFAKING. Genije

http://www.youtube.com/watch?v=9hcElGydzb8

Meho Krljic

Dobro, nevezano za to, upravo sam dobio impuls da kupim PS3 jer se prvi trejler za novu  Team Ico igru (Project Trico, kako je radni naziv) pojavio na mreži

http://www.youtube.com/watch?v=xF3fED8EXl4

Auuuu...

Doduše, ovo jeste malo konvencionalnije 'slatko' nego što su nas navikli, ali ipak, onaj mali Grifon je PRESLADAK.

Perin


Meho Krljic

Oni se zajevavaju, ali zapravo postoji homebrew aplikacija koja Wiimote pretvara u vibrator.

Nego, gore smo pominjali N'Gaija Croala i njegovu ulogu u blaćenju Resident Evil 5. Evo šta danas ima da kaže o tome.

ridiculus

Nova igra Tima Iko?!?! TO me zanima!

Znam za ovaj Croalov članak, izašao je u Edgeu (onom papirnom) prošlog meseca. Bah, ja sam udaljen od svih rasističkih teorija da ne mogu biti više, ali njegov ne-uzburkavajte-duhove-istorije stav me nervira isto koliko i njega prikaz crnaca u RE5. Tako da smo jednaki. :)

Još jedna zanimljiva igra, pošto je u pitanju RTS za Wii (WiiWare, da budemo precizniji): Swords & Soldiers.
Dok ima smrti, ima i nade.

Meho Krljic

Evo još malo materijala za čitanje:

The "You" Continuum: Narration and Narrative Agents in Video Games

Ne baš da je u pitanju revolucionarno značajan tekst ali lepo nabraja narativne postupke u igrama i njihve filozofije.

cutter


mac

U blagoj vezi sa naracijom, dosetio sam se potpuno novog režima igranja. Znate da se igre igraju u prvom i u trećem licu, tj. svet vidimo očima protagoniste, ili očima svevidećeg bića? E pa zamislite igru koja se igra u drugom licu, gde svet vidimo očima drugih likova. Recimo da je junak slep i da svet vidi samo kroz tuđe oči. Znači kad junak priča s nekim on vidi sebe, kad se nameri da ubije nekog on vidi sebe kako ubija "sebe". Zar nije dobar novum?

cutter

Zvuči kao raspojasan camera hell koji bi se suzbijao rigidnim gejmplejom, skriptovanim akcionim sekvencama koje bi u slučaju više neprijatelja zahtevale dosta šaltanja kamere i posmatranja junaka kako nabada ka igraču/u prazno/u monitor. Zahtevalo bi i statiku/neprijateljski pogled ugodno zaglavljen na liku prilikom kretanja. Još bi stalno neko morao da bude u blizini, uzevši u obzir pretpostavku da se igra sve vreme tako odvija, što bi se i moglo nekako rešiti raznoraznim bližim/daljim perspektivama i pažljivo sekvenciranim okruženjem.
Inače, sightjacking koncept ima Sairen, tj. Forbidden Siren (PS2), s tim što kad uletiš u nečiju perspektivu radi infoa ne možeš da se pomeraš... a ako te primete, ekran pocrveni i na trenutak se vidiš kroz oči neprijatelja. http://www.youtube.com/watch?v=T_BeAYJCmng

Meho Krljic

Zapravo, nije to toliko retka pojava. Psychonauts ima par momenata gde igrač kontroliše Raza posmatrajući ga iz očiju drugog lika (ili sa kamere) a i aktuelni Wolverine (na PS3, Xbox 360 i PC-ju) ima nekoliko scena u kojima Wolverinea pokrećeš a gledaša ga iz očiju neprijatelja. Naravno, ovo su relativno kontrolisane situacije baš da bi se izbegli problemi sa kamerom koje Cutter spominje, pa je otud i sve to slično malo neudobnijem third person kontekstu. Sightjacking iz Forbidden Siren serijala je radikalniji ali i tu, kako Cutter kaže, nemaš mogućnost da bogznašta uradiš dok gledaš očima drugog čovjeka.


Meho Krljic

Ovo ste verovatno već videli:

Britanska Kraljica dobila od THQ-a Wii optočen zlatom.

Ali da li ste videli ovo: čovek je 'remiksovao' temu iz The Legend of Zelda koristeći kao instrument bocu piva.

Meho Krljic

Evo za Fathera Japea novi detalji o Heavy Rain.

Grrrr, moram da kažem, unatoč mojim sumornim tlapnjama oko toga da će igra biti jedan sumorni QTE-fest, ovaj privju zaista zvuči više nego primamljivo.

ridiculus

Quote from: Meho Krljic on 22-05-2009, 11:45:06
Ali da li ste videli ovo: čovek je 'remiksovao' temu iz The Legend of Zelda koristeći kao instrument bocu piva.

:shock: Još jedna reklama za Heineken!!!  :evil:

Quote from: Meho Krljic on 22-05-2009, 12:16:31
Evo za Fathera Japea novi detalji o Heavy Rain.

Grrrr, moram da kažem, unatoč mojim sumornim tlapnjama oko toga da će igra biti jedan sumorni QTE-fest, ovaj privju zaista zvuči više nego primamljivo.

Meni Heavy Rain zvuči primamljivo već 3 godine... Ali u dubini duše sumnjam u realizaciju tog koncepta...  :cry:
Dok ima smrti, ima i nade.

ridiculus

Kada autor igre kaže ovo:

QuoteI personally do not care for Chessmine but some people seem to like it.

automatski me zanima.  :lol:

Chessmine= šah + prosti elementi šunjanja + sasvim novi problemski elementi. Najnovija besplatna igra iz Edgeove serije članaka.
Dok ima smrti, ima i nade.

Meho Krljic

Nije baš 'novost' ali jeste zanimljiv članak na gamasutri o deset čestih grešaka u dizajniranju igara.

Father Jape

Quote from: Meho Krljic on 22-05-2009, 12:16:31
Evo za Fathera Japea novi detalji o Heavy Rain.

Grrrr, moram da kažem, unatoč mojim sumornim tlapnjama oko toga da će igra biti jedan sumorni QTE-fest, ovaj privju zaista zvuči više nego primamljivo.

Damn you Mr Krljic, damn you! Bacio sam samo letimican pogled kako bih izbegao produbljivanje moje patnje prouzrokovane cinjenicom da ce biti PS3 only.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

cutter

Quote from:  Meho KrljicNije baš 'novost' ali jeste zanimljiv članak na gamasutri o deset čestih grešaka u dizajniranju igara.

Tekst nije nekoristan, čovek je izneo neka svoja zapažanja o razvojnom procesu. S druge strane, gomila njih vuku na konferencijsku liderštinu, tj. klasičan primer goriva u prilog tezi da je pojam društvena nauka oksimoron (govorim o proizvoljnim smernicama i konstrukciji teksta koja je nalik na razne sociopsihološke temate, što nije nužno namera autora teksta). Kad sam kod njega, radio je za Gameloft, firmu koja poseduje Ubisoft i stoga zaslužnu za zavidnu količinu smeća u koju spada i Ass Creed koji doduše pominje kao neuspeh, ali i potura nekakav innovative concept. Takođe je radio za Pyro (napravili Commandos serijal, lepo) i Neryjzed Entertainment, koji je po svoj prilici zaslužan za stanoviti (all) Black College Football, dakle u startu ima bizaran value. U buljuku opštih mesta i saveta tipa svakog dana potrebno je u organizam uneti hranu, vodu i kiseonik,nije loša stavka o placeholderima pa i dokumentaciji. U moru opštih mesta nije da nema saveta koje valja ponavljati uprkos što uglavnom deluje kao da je tip autor Kako napisati CV ili tako nečega.
Ali guglanjem se dolazi do prave poslastice. Behold:

http://www.gamasutra.com/blogs/IanFisch/20090504/1318/Fighting_Piracy_Bring_on_the_Lawsuits.php
QuoteAn economist would probably call anyone who buys a single-player PC game a fool.  That is because the cost of buying a PC game is $20-$60, while the cost of pirating it is nothing more than the time spent downloading an .iso and mounting it with daemon tools.    
Pirating PSP or DS games is only slightly more costly.  There's the price of the memory stick / writable cartridge to consider.  If you're more than a casual gamer, this cost will easily be offset by the library of cartridges and UMD's that you will not have to pay for.  
Thus the arguments that piracy would go down if the quality of videogames increased, their price decreased, or DRM became less of a hassle don't hold water.  As long as we are rational human beings, we will pirate because piracy is the rational thing to do.
The challenge for the videogame industry is to bring the cost of piracy closer to the price that the game sells for.  Online PC games such as Team Fortress 2 and World of Warcraft have managed to do this by requiring the user to have a unique product key to access matchmaking servers.  It is possible to play pirated version of these games, but that involves tracking down a fast and reliable pirate server.  In general, the time it takes to do this outweighs the cost of buying the game at retail.  
While online games are relatively safe from piracy, those that are focused around a single-player component are not.  Every method of DRM that has been tried has failed; every popular single-player PC game can be found for free on the internet, without exception.  
Theoretically pirating all types of games should have the cost of a federal prosecution.  Yet unless you're running a factory that manufactures bootleg DS cartridges, you'll receive no punishment.  This is where I suggest we in the industry come in.  Videogame publishers or a videogame trade group such as the ESA should sue individuals who distribute their products illegally over the internet.  
I am suggesting that we implement the same strategy employed by the RIAA in its battle against music pirates.  While it failed for them, I believe it could succeed for the videogame industry.    
It is a suggestion that is sure to have many detractors.  The two main arguments against the RIAA's lawsuit strategy was that it would generate bad PR for the music industry and that it would be ineffective.  I believe these same arguments would pop up if the videogame industry tried a similar strategy and I will address them both.  
The basis of the bad PR argument is that the RIAA would earn bad press if it started suing music fans.  This would lead to a backlash and fewer sales.  I've never accepted this argument.  Why would paying customers get upset if a company sues people stealing its product?  Would people boycott Best Buy if it started prosecuting shop lifters?  The shop lifters might complain, but who cares what they think?  In the case of the music industry lawsuits, I remember some of my CD-buying friends being glad that I could be punished for all of my smug mp3 downloading.
To believe in the bad PR argument also requires you to believe that your average CD buyer is particularly knowledgeable.  The person would have to be aware of the lawsuits, know that the RIAA is behind them, know which record labels are part of the RIAA, and finally know which record label their artist works for.  I think this vastly overestimates the awareness of your average Britney Spears fan.  
The second argument against the lawsuit strategy is that it is ineffective.  Obviously this was the case for the music industry, which has been in steady decline since mp3 downloading began in earnest.  Yet the differences between pirated games and pirated music are such that the strategy could be successful if taken up by the videogame industry.
A song, at its most fundamental nature, is sound waves.  It doesn't matter if it's played off a CD, the radio or streamed over the internet.  A song whose raw .wav file measures 80MB when on a CD or 200MB on a DVD can be compressed to a satisfying 3MB mp3.  
A videogame, on the other hand, is 0's and 1's at its most fundamental level.  A user must have every last 0 and 1 in tact (more or less) in order for it to function.  The fundamental nature of the two mediums makes music much easier to pirate.  
The small size of an mp3 eliminates the need for trust that comes with a pirate videogame transaction.  A person can stream a low-quality version of a pirated Beatle's song from a Russian website to ensure it's the real thing before paying 10 cents for the download.   Likewise, if the person's using a downloading service such as Limewire, it doesn't matter if 50% of the mp3s are fake because he can download 20 in two minutes.  By contrast the average pirated PC game takes hours to download and cannot be previewed.    
Pirated songs are also much easier to distribute.  Songs can be compressed and streamed from an ad-supported site like YouTube.   A pirate website can afford to sell a 5MB mp3 for 10 cents because the bandwidth costs are minimal.  Assuming the pirate website used the same pricing scale for a 3000MB videogame, they would have to charge $60.  
Hence most game piracy comes from one place – torrent networks where bandwidth costs are shared between thousands of distributors.  It is likely to stay that way because, unlike mp3's, the size of videogames keeps getting larger.  
By targeting lawsuits at those who share pirated games via torrent networks, we could put a sizable dent in videogame piracy.    While only a small fraction of sharers would receive subpoenas, many would quit using torrents  :) once word of the lawsuits got out.  
It's true that many pirates would switch to more complicated methods of obtaining pirated videogames such as MIRC or Megaupload.  Others would use proxy servers to hide their IP addresses and keep using torrents.  Still others would put their fate in the hands of programs that attempted to block out all torrent connections but those from trusted pirates.  In all of these cases piracy would be more of a hassle thus driving up its cost.  
I would love nothing more if the general public associates pirating videogames with harsh financial punishments.   This will only happen if we in the industry make it happen.  We have a choice.  We can either shape our products around the pirates – taking our focus off compelling single-player experiences and abandoning single-player PC games altogether- or we can fight for the artistic freedom that the medium deserves.    

Nisam odoleo da ne boldujem malo, premda tekst kao celina vapi za tim. UzDRMan  :roll: početak nastavlja se u You wouldn't download a car argument i odlazi u prilično nerazumevanje načina na koji internet i ljudska prava funkcionišu. Mada bih na osnovu teksta rekao da čoveka više interesuje uspinjanje lestvicom do pozicije aparatčika sa dovoljno litigatora na uzici.

A Eurogamer je objavio članak čija prva strana nagoveštava da se autor zajebava, ali se kasnije primećuje da je sve vreme ozbiljan i da je dosta podataka dobro uklopio, nije non-stop pokušavao ih da pretvori u teze.

QuoteThe history of PC gaming can be neatly split into two eras. Everything from 1993 onwards we can class as the Modern Age, in which the PC is established as a games platform in its own right. (We can pinpoint 1993 based on the fact that before that year the number of PC games that have survived into posterity drops off precipitously.)
Everything before 1993 could be termed the Dark Age, a period shrouded in mystery, when there was no internet nor any dedicated PC gaming magazines, and when the "IBM compatible" was seen as just another home computer format among many (and as far as the UK was concerned, one that was both technically inferior to and several times more expensive than the riotously popular Commodore Amiga and Atari ST).

Ostatak je dobar, vredi pročitati.

http://www.eurogamer.net/articles/the-shareware-age-article

morbius

Pojavio se snimak gejmpleja iz pripremane igre Beyong Good and Evil 2. Prvi deo važi za jednu od neopravdano potcenjenih igara, dok mi ovaj drugi naoko liči na Mirrors Edge iz trećeg lica. Opako dobro.

http://www.youtube.com/watch?v=y6R6EN-soJ0
Why me?

cutter

Zašto kažeš Mirror's Edge kad misliš na Assassin's Creed?  ;) Izgleda lepo, ali uzevši u obzir cimanje kamere, nadam se da konačna verzija neće teći fluidno kao prolazak kroz ono prozorče u kenjari. Odnosno, da će to morati da se vežba, mesto da se stisne dugme i gleda.
Nadajmo se da je Ubisoft Montpellier > Ubisoft Montreal.  xwink2

morbius

Quote from: cutter on 25-05-2009, 21:57:01
Zašto kažeš Mirror's Edge kad misliš na Assassin's Creed?  ;) Izgleda lepo, ali uzevši u obzir cimanje kamere, nadam se da konačna verzija neće teći fluidno kao prolazak kroz ono prozorče u kenjari. Odnosno, da će to morati da se vežba, mesto da se stisne dugme i gleda.
Nadajmo se da je Ubisoft Montpellier > Ubisoft Montreal.  xwink2

S obzirom koliki sam fan Princa, čisto sumnjam da ijedan studio može da priđe Ubisoft Montreal.

Već ima jedan smešan spoof, ali nadajmo se da kontrola lika u finalnoj verziji neće ličiti na to.

http://www.youtube.com/watch?v=31QEERV4Rdc
Why me?

Meho Krljic

Da, ja sam gore već izrazio svoje sumnje u pogledu ove igre, mada... ne treba se predavati bez borbe. Ipak... jedan je Mišel Ansel. King Kong nije bio FANTASTIČNA igra ali bio je igrabilan. A BG&E je za njega, nadam se rad iz ljubavi.

Nevezano za to, evo mog debuta na sajtu Tap Repeatedly.

ridiculus

Tu li si se krio ovih dana! Svaka čast!  xcheers

Da li to znači da je Kemo sledeći?  ;)
Dok ima smrti, ima i nade.

Meho Krljic

Kemo nek odgovara sam za svoje postupke  xnerd

A ja radim prikaz Zeno Clash za Tap repeatedly...

ridiculus

Inače, lepo je videti da nisu svi oduševljeni Mass Effectom! Nisam igrao, ali po onom što sam video, igra me nije ubedila da poželim da je igram. Čak mi je i svet prilično neoriginalan - neko reče Zvezdani ratovi, ali bez licence, i stoga, osuđen na drugorazrednu kopiju.
Dok ima smrti, ima i nade.

Meho Krljic

Ma svetu svaka čast, detaljan je i tako to. Mislim, ne da bih sad sanjao da živim tamo, ali sve je to OK kao seting za jednu veliku avanturu. Ali stvarno mi je teško da progutm akcione delove igre koji naprosto NE RADE.

Meho Krljic

Iako ga nije pisao onaj Alan Mur, zanimljiv tekst na australskom IGN-u: Game Design and Greed


Meho Krljic

IGN i serijal o konverzaciji u RPGovima:

Deo 1

Deo 2

Meho Krljic

E3 je počeo, pa evo odabranih tema i dilema:

Za početak jako zanimljiv preview Silent Hill: Shattered Memories. Ovo je rimejk prvog Sajlent Hila za Wii, ali po svemu što piše u ovom privjuu, jako maštovit, originalan, i... ma evo, baš sam se primio. Profajling zvuči kao izvanredna ideja.

Meho Krljic

Naravno i potvrda da Sony planira novi PSP nazvan PSP Go za kraj ove godine je tu. Sve što smo očekivali (klizeći ekran, izbacivanje UMD drajva) je potvrđeno, ali videćemo ima li Sony dovoljno mozga da gura dve slične a različite portabl konzole na tržištu dovoljno uspešno kad sa jednom nisu imali baš puno uspeha.

Meho Krljic

Tu je i privju za Muramasu koju sam ja već negde ovde čini mi se spominjao jer igram japansku verziju.

ridiculus

U novom Edgeu biće i rivju Muramase, ali dobiću ga tek za nedelju dana ili (tako nešto). Kao i:
- ekskluzivni pogled na  FIFU 10 (to me i ne zanima toliko),
- intervju sa Kamiyom povodom Bayonette (a čovek kaže da bi i naše babe to mogle da igraju!),
- pogled na novi Operation Flashpoint,
- intervju sa tvorcima Tekkena 6,
- članak o igrama koje se konstantno dobro prodaju,
- rivjui igara: Infamous, Punch-Out, Boom Blox Bash Party, Ghostbusters, Excitebots, itd.

Otom potom.

Video sam PSP Go! i vidim da Sony ne želi da se oslobodi svog nesrećnog D-peda.  :(

Sada se bacamo na E3. Od glasina me zanima i ona da Apple osmatra EA radi kupovine. I naravno, zanima me šta Nintendo ima u rukavu.

Dok ima smrti, ima i nade.

Meho Krljic

Pa, već je potvrđen novi Mario. Sutra ćemo samo čuti naziv, cijenim.

A kod PSP Go-a me više čudi pozicija analognog stika koja deluje jako neupotrebljivo za bilo kakvo igranje... Ako su slike istinite, naravno.